Related papers: Error-correcting codes derived from combinatorial …
Consider a binary word being transmitted through a communication channel that introduces deletable errors where each bit of the word is either retained, flipped, erased or deleted. The simplest code for correcting \emph{all} possible…
We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…
We construct a theory of continuous-variable entanglement-assisted quantum error correction. We present an example of a continuous-variable entanglement-assisted code that corrects for an arbitrary single-mode error. We also show how to…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning…
In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…
We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
A combinatorial simplex algorithm is an instance of the simplex method in which the pivoting depends on combinatorial data only. We show that any algorithm of this kind admits a tropical analogue which can be used to solve mean payoff…
Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have shown that these games can be solved in quasi-polynomial time. We show that their algorithm can be implemented efficiently: we use their…
Pseudocode is extensively used in introductory programming courses to instruct computer science students in algorithm design, utilizing natural language to define algorithmic behaviors. This learning approach enables students to convert…
We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…
The article provides a solution algorithm for the linear programming problem (LPP) with the latter being presented as an antagonistic matrix game so the game's further solution is based on the iterative method. The algorithm is presented as…
Multiplicity codes are algebraic error-correcting codes generalizing classical polynomial evaluation codes, and are based on evaluating polynomials and their derivatives. This small augmentation confers upon them better local decoding,…
We propose an algorithm for classification of linear codes over different finite fields based on canonical augmentation. We apply this algorithm to obtain classification results over fields with 2, 3 and 4 elements.
We prove that the existence of finite combinatorial objects such as affine planes, mutually orthogonal Latin squares, and resolvable balanced incomplete block designs can be reformulated as the existence of certain algorithmic reductions…
Binary codes are constructed from incidence matrices of hypergraphs. A combinatroial description is given for the minimum distances of such codes via a combinatorial tool called ``eonv". This combinatorial approach provides a faster…
In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…
We introduce alphabet-permutation (AP) codes, a new family of error-correcting codes defined by iteratively applying random coordinate-wise permutations to a fixed initial word. A special case recovers random additive codes and random…