Related papers: Error-correcting codes derived from combinatorial …
We encode arbitrary finite impartial combinatorial games in terms of lattice points in rational convex polyhedra. Encodings provided by these \emph{lattice games} can be made particularly efficient for octal games, which we generalize to…
This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…
EvenQuads is a new card game that is a generalization of the SET game, where each card is characterized by three attributes, each taking four possible values. Four cards form a quad when, for each attribute, the values are the same, all…
Hinging on ideas from physical-layer network coding, some promising proposals of coded random access systems seek to improve system performance (while preserving low complexity) by means of packet repetitions and decoding of linear…
General error locator polynomials are polynomials able to decode any correctable syndrome for a given linear code. Such polynomials are known to exist for all cyclic codes and for a large class of linear codes. We provide some decoding…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
We construct constant-sized ensembles of linear error-correcting codes over any fixed alphabet that can correct a given fraction of adversarial erasures at rates approaching the Singleton bound arbitrarily closely. We provide several…
We fully characterize the core of a broad class of nonlinear games by identifying a suitable relaxation for inherent nonlinearity, directly generalizing the linear frameworks in the literature. This characterization significantly expands…
In this work, we introduce a framework to study the effect of random operations on the combinatorial list-decodability of a code. The operations we consider correspond to row and column operations on the matrix obtained from the code by…
Error-correcting codes and related combinatorial constructs play an important role in several recent (and old) results in computational complexity theory. In this paper we survey results on locally-testable and locally-decodable…
The study of a machine learning problem is in many ways is difficult to separate from the study of the loss function being used. One avenue of inquiry has been to look at these loss functions in terms of their properties as scoring rules…
We show that errors in data transmitted through linear codes can be thought of as codewords of minimum weight of new linear codes. To determine errors we can then use methods specific to finding such special codewords. One of these methods…
In 1990 Cerlienco and Mureddu gave a combinatorial iterative algorithm which, given an ordered set of points, returns the lexicographical Groebner escalier of the ideal of these points. There are many alternatives to this algorithm and in…
We develop a worst-case analysis of aggregation of classifier ensembles for binary classification. The task of predicting to minimize error is formulated as a game played over a given set of unlabeled data (a transductive setting), where…
Detectability of failures of linear programming (LP) decoding and its potential for improvement by adding new constraints motivate the use of an adaptive approach in selecting the constraints for the LP problem. In this paper, we make a…
Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…
We announce misere-play solutions to several previously-unsolved combinatorial games. The solutions are described in terms of misere quotients--commutative monoids that encode the additive structure of specific misere-play games. We also…
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…