Related papers: More on the cut and choose game
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
We consider the Maker-Breaker positional game on the vertices of the $n$-dimensional hypercube $\{0,1\}^n$ with $k$-dimensional subcubes as winning sets. We describe a pairing strategy which allows Breaker to win if $n$ is a power of 4 and…
\textsc{cut} is a class of partition games played on a finite number of finite piles of tokens. Each version of \textsc{cut} is specified by a cut-set $\mathcal{C}\subseteq\mathbb{N}$. A legal move consists of selecting one of the piles and…
Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…
Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…
Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…
For a positive integer $n$ and a tree $T_n$ on $n$ vertices, we consider an unbiased Waiter-Client game $\textrm{WC}(n,T_n)$ played on the complete graph~$K_n$, in which Waiter's goal is to force Client to build a copy of $T_n$. We prove…
We introduce Boolean Observation Games, a subclass of multi-player finite strategic games with incomplete information and qualitative objectives. In Boolean observation games, each player is associated with a finite set of propositional…
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…
Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…
We consider games with two antagonistic players --- \'Elo\"ise (modelling a program) and Ab\'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
Seeking a general framework for reasoning about and comparing programming languages, we derive a new view of Milner's CCS. We construct a category E of 'plays', and a subcategory V of 'views'. We argue that presheaves on V adequately…
Repetition-based draw rules in deterministic games like chess ensure termination but introduce strategic artifacts, allowing players to enforce draws independent of positional value. We propose an asymmetric modification: threefold…
Players are arranged on a regular lattice and coded with a specific strategy for a pre-defined game. Each player sums their payoffs from playing the game with each of their neighbors, and then adopts the strategy of the most successful…
Although the HO/N games are fully abstract for PCF, the traditional notion of innocence (which underpins these games) is not satisfactory for such language features as non-determinism and probabilistic branching, in that there are stateless…
In this paper, we prove the following Theorems 1. An extremally disconnected space $X$ has the semi-Menger property if and only if One does not have a winning strategy in the game $G_{fin}(sO,sO)$. 2. An extremally disconnected space $X$…
Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…
In this paper we consider positional games where the winning sets are tree universal graphs. Specifically, we show that in the unbiased Maker-Breaker game on the complete graph $K_n$, Maker has a strategy to occupy a graph which contains…