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We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…

Computer Science and Game Theory · Computer Science 2023-03-03 Wei-Chen Lee , David Hyland , Alessandro Abate , Edith Elkind , Jiarui Gan , Julian Gutierrez , Paul Harrenstein , Michael Wooldridge

A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of $2^N$ into a set $\mathcal{L}$ of losing coalitions $L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$…

Computer Science and Game Theory · Computer Science 2018-08-30 Frits Hof , Walter Kern , Sascha Kurz , Daniël Paulusma

Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority…

Quantum Physics · Physics 2007-05-23 Sylvain Gravier , Philippe Jorrand , Mehdi Mhalla , Charles Payan

Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…

Computer Science and Game Theory · Computer Science 2013-07-22 Julien Reichert

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

Computer Science and Game Theory · Computer Science 2016-07-11 Kent E. Morrison

In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…

Combinatorics · Mathematics 2013-09-24 Andrew Beveridge , Andrzej Dudek , Alan Frieze , Tobias Muller , Milos Stojakovic

In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…

Discrete Mathematics · Computer Science 2015-07-19 Asaf Ferber , Pascal Pfister

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…

Computer Science and Game Theory · Computer Science 2011-11-09 Masahiro Kumabe , H. Reiju Mihara

Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…

Combinatorics · Mathematics 2022-02-11 Melissa A. Huggan , Richard J. Nowakowski

We consider rotational beta expansions in dimensions 1, 2 and 4 and view them as expansions on real numbers, complex numbers, and quaternions, respectively. We give sufficient conditions on the parameters $\alpha, \beta \in (0,1)$ so that…

Number Theory · Mathematics 2025-06-17 Hajime Kaneko , Jonathan Caalim , Nathaniel Nollen

We study an alternating sum involving factorials and Stirling numbers of the first kind. We give an exponential generating function for these numbers and show they are nonnegative and enumerate the number of increasing trees on $n$ vertices…

Combinatorics · Mathematics 2025-09-26 Victor Wang

For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for nxn win-lose-draw games (i.e. (-1,0,1) matrix games) nonzero probabilities smaller than n^{-O(n)} are never needed. We also…

Discrete Mathematics · Computer Science 2012-06-12 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Vladimir V. Podolskii , Elias Tsigaridas

We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu

Let $S$ be the set of those $\alpha\in\omega_2$ that have cofinality $\omega_1$. It is consistent relative to a measurable that the nonempty player wins the pressing down game of length $\omega_1$, but not the Banach Mazur game of length…

Logic · Mathematics 2008-03-30 Jakob Kellner , Matti Pauna , Saharon Shelah

Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…

Logic · Mathematics 2021-12-02 Damir D. Dzhafarov , Denis R. Hirschfeldt , Sarah C. Reitzes

While many types of non-measurable sets are never $(\alpha, \beta)$-winning in the sense of Schmidt's game, we show that this is not the case for certain Vitali sets. Our main theorems show that for certain values of $\alpha, \beta$ one can…

Logic · Mathematics 2026-01-05 James Atchley , Lior Fishman , Stephen Jackson , Daozheng Liu , Emily Yao

In this paper, we defined two new games - the mildly Menger game and the compact-clopen game. In a zero-dimensional space, the Menger game is equivalent to the mildly Menger game and the compact-open game is equivalent to the compact-clopen…

General Topology · Mathematics 2022-02-01 Manoj Bhardwaj , Alexander V. Osipov

World-class human players have been outperformed in a number of complex two person games (Go, Chess, Checkers) by Deep Reinforcement Learning systems. However, owing to tractability considerations minimax regret of a learning system cannot…

Artificial Intelligence · Computer Science 2019-02-27 Céline Hocquette , Stephen H. Muggleton

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

Logic in Computer Science · Computer Science 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen

This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…

Probability · Mathematics 2018-03-06 Roy Cerqueti , Emilio De Santis