Related papers: Biased random-to-top shuffling
The bottom-left algorithm is a simple heuristic for the Strip Packing Problem. It places the rectangles in the given order at the lowest free position in the strip, using the left most position in case of ties. Despite its simplicity, the…
When we want to simulate the realization of a symmetric simple random walk on $\mathbb Z^d$, we use $(2d)$-side fair dice to decide to which neighbor it jumps at each step if $d\geq 2$ or we simply use a fair coin when $d=1$. Assume that…
We use coupling to study the time taken until the distribution of a statistic on a Markov chain is close to its stationary distribution. Coupling is a common technique used to obtain upper bounds on mixing times of Markov chains, and we…
We study mixing times of the one-sided $k$-transposition shuffle. We prove that this shuffle mixes relatively slowly, even for $k$ big. Using the recent "lifting eigenvectors" technique of Dieker and Saliola and applying the $\ell^2$ bound,…
This paper studies biased riffle shuffles, first defined by Diaconis, Fill, and Pitman. These shuffles generalize the well-studied Gilbert-Shannon-Reeds shuffle and convolve nicely. An upper bound is given for the time for these shuffles to…
We explicitly compute the limiting transient distribution of the search-cost in the move-to-front Markov chain when the number of objects tends to infinity, for general families of deterministic or random request rates. Our techniques are…
Efron [Biometrika 58 (1971) 403--417] developed a restricted randomization procedure to promote balance between two treatment groups in a sequential clinical trial. He called this the biased coin design. He also introduced the concept of…
In this document I aim to give an informal treatment of automatic Backward Filtering Forward Guiding, a general algorithm for conditional sampling from a Markov process on a directed acyclic graph. I'll show that the underlying ideas can be…
Discovered in the context of card shuffling by Aldous, Diaconis and Shahshahani, the cutoff phenomenon has since then been established in a variety of Markov chains. However, proving cutoff remains a delicate affair, which requires a…
For Markov chain Monte Carlo methods, one of the greatest discrepancies between theory and system is the scan order - while most theoretical development on the mixing time analysis deals with random updates, real-world systems are…
We calculate exact convergence times to reach random bipartite entanglement for various random protocols. The eigenproblem of a Markovian chain governing the process is mapped to a spin chain, thereby obtaining exact expression for the gap…
This paper introduces a new class of optimal switching problems, where the player is allowed to switch at a sequence of exogenous Poisson arrival times, and the underlying switching system is governed by an infinite horizon backward…
The problem of sampling from the stationary distribution of a Markov chain finds widespread applications in a variety of fields. The time required for a Markov chain to converge to its stationary distribution is known as the classical…
In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…
The Thorp shuffle is defined as follows. Cut the deck into two equal piles. Drop the first card from the left pile or the right pile according to the outcome of a fair coin flip; then drop from the other pile. Continue this way until both…
Randomized sampling has recently been demonstrated to be an efficient technique for computing approximate low-rank factorizations of matrices for which fast methods for computing matrix vector products are available. This paper describes an…
Trickle-down is a phenomenon in high-dimensional expanders with many important applications -- for example, it is a key ingredient in various constructions of high-dimensional expanders or the proof of rapid mixing for the basis exchange…
We consider the following card guessing game with no feedback. An ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards. One after…
We consider the Metropolis biased card shuffling (also called the multi-species ASEP on a finite interval or the random Metropolis scan). Its convergence to stationary was believed to exhibit a total-variation cutoff, and that was proved a…
The thesis consider the mixing of few (3-4) card shuffling as well as of large (52 card) deck. The thesis is showing the limit on the shuffling to homogeneity elaborated in short program; the thesis is in italian.