Related papers: Threshold and Complexity Results for the Cover Peb…
In this paper, we extend the ideas of graph pebbling to oriented graphs and find a classification for all graphs with fully traversable pebbling assignments that are isomorphic to their assignment graph. We then give some cases in which a…
In this note we answer a question of Hurlbert about pebbling in graphs of high girth. Specifically we show that for every g there is a Class 0 graph of girth at least g. The proof uses the so-called Erdos construction and employs a recent…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…
We consider the Minimum Coverage Kernel problem: given a set $B$ of $d$-dimensional boxes, find a subset of $B$ of minimum size covering the same region as $B$. This problem is $\mathsf{NP}$-hard, but as for many $\mathsf{NP}$-hard problems…
A partial cube is a graph having an isometric embedding in a hypercube. Partial cubes are characterized by a natural equivalence relation on the edges, whose classes are called zones. The number of zones determines the minimal dimension of…
We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Although computing the minimum…
We determine to within a constant factor the threshold for the property that two random k-uniform hypergraphs with edge probability p have an edge-disjoint packing into the same vertex set. More generally, we allow the hypergraphs to have…
For fixed $r\geq 2$, we consider bootstrap percolation with threshold $r$ on the Erd\H{o}s-R\'enyi graph ${\cal G}_{n,p}$. We identify a threshold for $p$ above which there is with high probability a set of size $r$ which can infect the…
We consider the computational complexity of finding a legal black pebbling of a DAG $G=(V,E)$ with minimum cumulative cost. A black pebbling is a sequence $P_0,\ldots, P_t \subseteq V$ of sets of nodes which must satisfy the following…
We generalise a sparsity condition for hypergraphs and show a result relating sparseness of hypergraphs to the decomposition of a modified incidence graph into edge-disjoint forests. We also give new sparsity conditions for posets and…
A Stackelberg Vertex Cover game is played on an undirected graph $\mathcal{G}$ where some of the vertices are under the control of a \emph{leader}. The remaining vertices are assigned a fixed weight. The game is played in two stages. First,…
For natural numbers $n$ and $k$ ($n > 2k$), a generalized Petersen graph $P(n,k)$, is defined by vertex set $\lbrace u_i,v_i\rbrace$ and edge set $\lbrace u_iu_{i+1},u_iv_i,v_iv_{i+k}\rbrace$; where $i = 1,2,\dots,n$ and subscripts are…
Given an ordering of the vertices of a graph, the cost of covering an edge is the smaller number of its two ends. The minimum sum vertex cover problem asks for an ordering that minimizes the total cost of covering all edges. We consider…
The coverability and boundedness problems for Petri nets are known to be Expspace-complete. Given a Petri net, we associate a graph with it. With the vertex cover number k of this graph and the maximum arc weight W as parameters, we show…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. The pebbling number is the smallest $t$ so that from any initial…
We introduce a simple, efficient and precise polynomial heuristic for a key NP complete problem, minimum vertex cover. Our method is iterative and operates in probability space. Once a stable probability solution is found we find the true…
We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…
This paper has been withdrawn by the author, due to the fact that the main result in it has already been obtained in [1] for any c < e, see also [2] and [3]. Moreover the formula which gives the minimal vertex-cover in a tree (see the…
A perfect $H$-tiling in a graph $G$ is a collection of vertex-disjoint copies of a graph $H$ in $G$ that covers all vertices of $G$. Motivated by papers of Bush and Zhao and of Balogh, Treglown, and Wagner, we determine the threshold for…