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A bipartite covering of a (multi)graph $G$ is a collection of bipartite graphs, so that each edge of $G$ belongs to at least one of them. The capacity of the covering is the sum of the numbers of vertices of these bipartite graphs. In this…
A conjecture of Berge suggests that every bridgeless cubic graph can have its edges covered with at most five perfect matchings. Since three perfect matchings suffice only when the graph in question is $3$-edge-colourable, the rest of cubic…
The bandwidth of a graph G is the minimum of the maximum difference between adjacent labels when the vertices have distinct integer labels. We provide a polynomial algorithm to produce an optimal bandwidth labeling for graphs in a special…
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
Bootstrap percolation is a prominent framework for studying the spreading of activity on a graph. We begin with an initial set of active vertices. The process then proceeds in rounds, and further vertices become active as soon as they have…
This dissertation presents a method for simulation of motion of the pebbles in a PBR. A new mechanical motion simulator, PEBBLES, efficiently simulates the key elements of motion of the pebbles in a PBR. This model simulates gravitational…
The eternal vertex cover problem is a variant of the classical vertex cover problem where a set of guards on the vertices have to be dynamically reconfigured from one vertex cover to another in every round of an attacker-defender game. The…
Let $G = (V,E)$ be a graph, and for each $e \in E(G)$, let $L_e$ be a list of real numbers. Let $w:E(G) \to \cup_{e \in E(G)}L_e$ be an edge weighting function such that $w(e) \in L_e$ for each $e \in E(G)$, and let $c_w$ be the vertex…
We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…
We prove a generalization of Graham's Conjecture for optimal pebbling with arbitrary sets of target distributions. We provide bounds on optimal pebbling numbers of products of complete graphs and explicitly find optimal $t$-pebbling numbers…
We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…
The goal in the stochastic vertex cover problem is to obtain an approximately minimum vertex cover for a graph $G^\star$ that is realized by sampling each edge independently with some probability $p\in (0, 1]$ in a base graph $G = (V, E)$.…
An overlap representation is an assignment of sets to the vertices of a graph in such a way that two vertices are adjacent if and only if the sets assigned to them overlap. The overlap number of a graph is the minimum number of elements…
We introduce the Density Formula for (topological) drawings of graphs in the plane or on the sphere, which relates the number of edges, vertices, crossings, and sizes of cells in the drawing. We demonstrate its capability by providing…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…
Using standard methods (due to Janson, Stein-Chen, and Talagrand) from probabilistic combinatorics, we explore the following general theme: As one progresses from each member of a family of objects ${\cal A}$ being "covered" by at most one…
We describe a new algorithm, the $(k,\ell)$-pebble game with colors, and use it obtain a characterization of the family of $(k,\ell)$-sparse graphs and algorithmic solutions to a family of problems concerning tree decompositions of graphs.…
We consider a special, geometric case of a balancing game introduced by Spencer in 1977. Consider any arrangement $\mathcal{L}$ of $n$ lines in the plane, and assume that each cell of the arrangement contains a box. Alice initially places…
In this paper we prove two multiset analogs of classical results. We prove a multiset analog of Lovasz's version of the Kruskal-Katona Theorem and an analog of the Bollobas-Thomason threshold result. As a corollary we obtain the existence…