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A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and…

Combinatorics · Mathematics 2010-09-28 Gyula Y. Katona , Nandor Sieben

We introduce and investigate the computational complexity of a novel physical problem known as the Pinball Wizard problem. It involves an idealized pinball moving through a maze composed of one-way gates (outswing doors), plane walls,…

Computational Complexity · Computer Science 2025-10-06 Rosemary Adejoh , Andreas Jakoby , Sneha Mohanty , Christian Schindelhauer

[...] Specifically, the problem addressed is an assembly one known as the peg-in-hole task. In this case, two autonomous manipulators must carry cooperatively (at kinematic level) a peg and must insert it into an hole fixed in the…

Robotics · Computer Science 2025-05-13 Davide Torielli

An inglenook puzzle is a classic shunting (switching) puzzle often found on model railway layouts. A collection of wagons sits in a fan of sidings with a limited length headshunt (lead track). The aim of the puzzle is to rearrange the…

Combinatorics · Mathematics 2019-04-04 Simon R. Blackburn

Hopping forcing is a single player combinatorial game in which the player is presented a graph on $n$ vertices, some of which are initially blue with the remaining vertices being white. In each round $t$, a blue vertex $v$ with all…

Combinatorics · Mathematics 2024-10-14 Pawel Pralat , Harjas Singh

Conway Checkers is a game played with a checker placed in each square of the lower half of an infinite checkerboard. Pieces move by jumping over an adjacent checker, removing the checker jumped over. Conway showed that it is not possible to…

Combinatorics · Mathematics 2025-12-05 Glenn Bruda , Joseph Cooper , Kareem Jaber , Raul Marquez , Steven J. Miller

The AB~Game is a game similar to the popular game Mastermind. We study a version of this game called Static Black-Peg AB~Game. It is played by two players, the codemaker and the codebreaker. The codemaker creates a so-called secret by…

Combinatorics · Mathematics 2022-10-11 Gerold Jäger , Frank Drewes

A puzzle about prisoners trying to identify the color of a hat on their head leads to a version where there are k more hats than prisoners. This generalized puzzle is related to the independence number of the arrangement graph A(m, n) and…

Combinatorics · Mathematics 2019-03-25 Rob Pratt , Stan Wagon , Michael Wiener , Piotr Zielinski

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

Computational Complexity · Computer Science 2012-04-18 Yasuhiko Takenaga , Toby Walsh

A tromino tiling problem is a packing puzzle where we are given a region of connected lattice squares and we want to decide whether there exists a tiling of the region using trominoes with the shape of an L. In this work we study a slight…

Data Structures and Algorithms · Computer Science 2021-03-16 Javier T. Akagi , Eduardo A. Canale , Marcos Villagra

We prove a lower and an upper bound on the number of block moves necessary to sort a permutation. We put our results in contrast with existing results on sorting by block transpositions, and raise some open questions.

Combinatorics · Mathematics 2008-06-18 Miklos Bona , Ryan Flynn

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

Robotics · Computer Science 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

Data Structures and Algorithms · Computer Science 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

A move in the game of nim consists of taking any positive number of tokens from a single pile. Suppose we add the class of moves of taking a nonnegative number of tokens jointly from all the piles. We give a complete answer to the question…

Combinatorics · Mathematics 2007-05-23 Uri Blass , Aviezri S. Fraenkel , Romina Guelman

We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…

Combinatorics · Mathematics 2015-05-08 Pawel Pralat

We provide an explicit upper bound on the number of Reidemeister moves required to pass between two diagrams of the same link. This leads to a conceptually simple solution to the equivalence problem for links.

Geometric Topology · Mathematics 2011-06-21 Alexander Coward , Marc Lackenby

Our theme bases on the classical Hanoi Towers Problem. In this paper we will define a new problem, permitting some positions, that were not legal in the classical problem. Our goal is to find an optimal (shortest possible) sequence of…

Discrete Mathematics · Computer Science 2007-05-23 Sergey Benditkis , Illya Safro

Peg-in-hole assembly is a challenging contact-rich manipulation task. There is no general solution to identify the relative position and orientation between the peg and the hole. In this paper, we propose a novel method to classify the…

Robotics · Computer Science 2021-02-01 Shiyu Jin , Xinghao Zhu , Changhao Wang , Masayoshi Tomizuka

A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…

Combinatorics · Mathematics 2020-02-26 Ervin Győri , Gyula Y. Katona , László F. Papp

The pebbling number of a graph $G$, $f(G)$, is the least $p$ such that, however $p$ pebbles are placed on the vertices of $G$, we can move a pebble to any vertex by a sequence of moves, each move taking two pebbles off one vertex and…

Combinatorics · Mathematics 2017-05-02 Zheng-Jiang Xia , Zhen-Mu Hong , Fu-Yuan Chen
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