Related papers: Cover pebbling cycles and certain graph products
In this paper, we define a new parameter of a graph as a spin-off of the pebbling number (which is the smallest $t$ such that every supply of $t$ pebbles can satisfy every demand of one pebble). This new parameter is the singular pebbling…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. The pebbling number $\pi(G)$ is the smallest $t$ so that from any…
The restricted edge pebbling distribution is a distribution of pebbles on the edges of $G$ is the placement of pebbles on the edges with the restriction that only an even number of pebbles should be placed on the edges with labels $0$.…
The pebbling number of a graph $G$, $f(G)$, is the least $p$ such that, however $p$ pebbles are placed on the vertices of $G$, we can move a pebble to any vertex by a sequence of moves, each move taking two pebbles off one vertex and…
We compute the number of equivalence classes of nonperiodic covering cycles of given length in a non oriented connected graph. A covering cycle is a closed path that traverses each edge of the graph at least once. A special case is the…
The cycle double cover conjecture is a long standing problem in graph theory, which links local properties, the valency of a vertex and no bridges, and a global property of the graph, being covered by a particular set of cycles. We prove…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
A conjecture of Berge suggests that every bridgeless cubic graph can have its edges covered with at most five perfect matchings. Since three perfect matchings suffice only when the graph in question is $3$-edge-colourable, the rest of cubic…
Given a distribution of pebbles to the vertices of a graph, a pebbling move removes two pebbles from a single vertex and places a single pebble on an adjacent vertex. The pebbling number $\pi(G)$ is the smallest number such that, for any…
Given a connected graph $G$ and a configuration of $t$ pebbles on the vertices of G, a $q$-pebbling step consists of removing $q$ pebbles from a vertex, and adding a single pebble to one of its neighbors. Given a vector…
Graph pebbling considers the problem of transforming configurations of discrete pebbles to certain target configurations on the vertices of a graph, using the so-called pebbling move. This paper provides counterexamples to a monotonicity…
The $t$-fold pebbling number, $\pi_t(G)$, of a graph $G$ is defined to be the minimum number $m$ so that, from any given configuration of $m$ pebbles on the vertices of $G$, it is possible to place at least $t$ pebbles on any specified…
Consider a distribution of pebbles on a graph. A pebbling move removes two pebbles from a vertex and place one at an adjacent vertex. A vertex is reachable under a pebble distribution if it has a pebble after the application of a sequence…
This is an expository paper. A $1$-cycle in a graph is a set $C$ of edges such that every vertex is contained in an even number of edges from $C$. E.g., a cycle in the sense of graph theory is a $1$-cycle, but not vice versa. It is easy to…
We prove a generalization of Graham's Conjecture for optimal pebbling with arbitrary sets of target distributions. We provide bounds on optimal pebbling numbers of products of complete graphs and explicitly find optimal $t$-pebbling numbers…
All the work made so far on edge-covering a graph by cliques focus on finding the minimum number of cliques that cover the graph. On this paper, we fix the number of cliques that cover a graph by the same number of vertices that the graph…
A labelling of a graph is an assignment of labels to its vertex or edge sets (or both), subject to certain conditions, a well established concept. A labelling of a graph G of order n is termed a numbering when the set of integers {1,...,n}…
We approach the cycle double cover conjecture by looking for a circular 2-cell embedding of cubic graphs on an arbitrary surface. It is easy to see that if such an embedding exists, we can get to it from an arbitrary starting 2-cell…
Here we merge the two fields of Cops and Robbers and Graph Pebbling to introduce the new topic of Cops and Robbers Pebbling. Both paradigms can be described by moving tokens (the cops) along the edges of a graph to capture a special token…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…