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Let $P$ be a simple polygon with $n$ vertices, and let $A$ be a set of $m$ points or line segments inside $P$. We develop data structures that can efficiently count the number of objects from $A$ that are visible to a query point or a query…

Computational Geometry · Computer Science 2022-01-11 Kevin Buchin , Bram Custers , Ivor van der Hoog , Maarten Löffler , Aleksandr Popov , Marcel Roeloffzen , Frank Staals

In this paper, we offer and discuss three efficient structural solutions for the hardware-oriented implementation of discrete quaternion Fourier transform basic operations with reduced implementation complexities. The first solution: a…

Data Structures and Algorithms · Computer Science 2017-03-21 Aleksandr Cariow , Galina Cariowa , Marina Chicheva

A small triangulation of the sphere product can be found in lower dimensions by computer search and is known in few other cases: Klee and Novik constructed a centrally symmetric triangulation of $\mathbb{S}^i\times \mathbb{S}^{d-i-1}$ with…

Combinatorics · Mathematics 2019-10-18 Alexander Wang , Hailun Zheng

A novel scheme is presented for generation of a multipartite W state for arbitrary number of qubits. Based on a recent proposal of entanglement without touching, it serves to demonstrate the potential of particle indistinguishability as a…

Quantum Physics · Physics 2021-08-05 Pawel Blasiak , Ewa Borsuk , Marcin Markiewicz , Yong-Su Kim

TriCG is a short-recurrence iterative method recently introduced by Montoison and Orban [SIAM J. Sci. Comput., 43 (2021), pp. A2502--A2525] for solving symmetric quasi-definite (SQD) linear systems. TriCG takes advantage of the inherent…

Numerical Analysis · Mathematics 2026-01-13 Kui Du , Jia-Jun Fan

We consider the construction of a polygon $P$ with $n$ vertices whose turning angles at the vertices are given by a sequence $A=(\alpha_0,\ldots, \alpha_{n-1})$, $\alpha_i\in (-\pi,\pi)$, for $i\in\{0,\ldots, n-1\}$. The problem of…

Computational Geometry · Computer Science 2020-11-03 Alon Efrat , Radoslav Fulek , Stephen Kobourov , Csaba D. Tóth

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang

We present an algorithm for computing the prime factorisation of a knot, which is practical in the following sense: using Regina, we give an implementation that works well for inputs of reasonable size, including prime knots from the…

Geometric Topology · Mathematics 2025-04-08 Alexander He , Eric Sedgwick , Jonathan Spreer

Computations in Dynamical Triangulation Models of Four-Dimensional Quantum Gravity involve weighted averaging over sets of all distinct triangulations of compact four-dimensional manifolds. In order to be able to perform such computations…

High Energy Physics - Lattice · Physics 2009-10-22 A. Nabutovsky , R. Ben-Av

We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup\{p\}$ has the largest possible minimum angle. The expected…

Computational Geometry · Computer Science 2014-01-07 Boris Aronov , Mark V. Yagnatinsky

Magnetic reconnection preferentially takes place at the intersection of two separatrices or two quasi-separatrix layers, which can be quantified by the squashing factor Q, whose calculation is computationally expensive due to the need to…

Solar and Stellar Astrophysics · Physics 2022-09-28 Peijin Zhang , Jun Chen , Rui Liu , Chuanbing Wang

We show an efficient algorithm for the following problem: Given uniformly random points from an arbitrary n-dimensional simplex, estimate the simplex. The size of the sample and the number of arithmetic operations of our algorithm are…

Machine Learning · Computer Science 2013-06-07 Joseph Anderson , Navin Goyal , Luis Rademacher

We present new iterative algorithms for solving a square linear system $Ax=b$ in dimension $n$ by employing the {\it Triangle Algorithm} \cite{kal12}, a fully polynomial-time approximation scheme for testing if the convex hull of a finite…

Numerical Analysis · Computer Science 2012-10-31 Bahman Kalantari

Simplifying polygonal curves at different levels of detail is an important problem with many applications. Existing geometric optimization algorithms are only capable of minimizing the complexity of a simplified curve for a single level of…

Computational Geometry · Computer Science 2018-06-08 Kevin Buchin , Maximilian Konzack , Wim Reddingius

Let $\mathrm{PG}(3,q)$ be the projective space of dimension three over the finite field with $q$ elements. Consider a twisted cubic in $\mathrm{PG}(3,q)$. The structure of the point-plane incidence matrix in $\mathrm{PG}(3,q)$ with respect…

Combinatorics · Mathematics 2020-03-03 Daniele Bartoli , Alexander A. Davydov , Stefano Marcugini , Fernanda Pambianco

We construct product formulas for exponentials of commutators and explore their applications. First, we directly construct a third-order product formula with six exponentials by solving polynomial equations obtained using the operator…

Quantum Physics · Physics 2022-05-03 Yu-An Chen , Andrew M. Childs , Mohammad Hafezi , Zhang Jiang , Hwanmun Kim , Yijia Xu

A new algorithm for the efficient numerical approximation of weakly singular integrals over convex polytopes is introduced. Such integrals appear in the Galerkin discretizations of integral equations and nonlocal partial differential…

Numerical Analysis · Mathematics 2025-11-19 Johannes Tausch

We propose an approach based on convex relaxations for certifiably optimal robust multiview triangulation. To this end, we extend existing relaxation approaches to non-robust multiview triangulation by incorporating a truncated least…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Linus Härenstam-Nielsen , Niclas Zeller , Daniel Cremers

We introduce an inference-time scene optimization algorithm utilizing triangle soup, a collection of disconnected translucent triangle primitives, as the representation for the geometry and appearance of a scene. Unlike full-rank Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Nathaniel Burgdorfer , Philippos Mordohai

In this paper, we present a new approach to study genuine tripartite entanglement existing in $(2\times 2\times n)-$dimensional quantum pure states. By utilizing the approach, we introduce a particular quantity to measure genuine tripartite…

Quantum Physics · Physics 2008-12-05 Chang-shui Yu , He-shan Song , Ya-hong Wang