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The familiar adjunction between ordered sets and completely distributive lattices can be extended to generalised metric spaces, that is, categories enriched over a quantale (a lattice of "truth values"), via an appropriate distributive law…
Motivated by Gentzen disjunction elimination rule in his Natural Deduction calculus and reading inequalities with meet in a natural way, we conceive a notion of distributivity for join-semilattices. We prove that it is equivalent to a…
A modular or distributive lattice is `diamond-colored' if its order diagram edges are colored in such a way that, within any diamond of edges, parallel edges have the same color. Such lattices arise naturally in combinatorial representation…
Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
Two extensive game structures with imperfect information are said to be behaviorally equivalent if they share the same map (up to relabelings) from profiles of structurally reduced strategies to induced terminal paths. We show that this is…
A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
We continue the investigation of finite-duration variants of infinite-duration games by extending known results for games played on finite graphs to those played on infinite ones. In particular, we establish an equivalence between pushdown…
Players are arranged on a regular lattice and coded with a specific strategy for a pre-defined game. Each player sums their payoffs from playing the game with each of their neighbors, and then adopts the strategy of the most successful…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
The congruence lattices of all algebras defined on a fixed finite set $A$ ordered by inclusion form a finite atomistic lattice $\mathcal E$. We describe the atoms and coatoms. Each meet-irreducible element of $\mathcal E$ being determined…
This paper contains a reformulation of any $n$-player finite, static game into a framework of distributed, dynamical system based on agents' payoff-based deviations. The reformulation generalizes the method employed in the second part of…
Security games model the confrontation between a defender protecting a set of targets and an attacker who tries to capture them. A variant of these games assumes security interdependence between targets, facilitating contagion of an attack.…
We give a new proof of the decidability of reachability in alternating pushdown systems, showing that it is a simple consequence of a cut-elimination theorem for some natural-deduction style inference systems. Then, we show how this result…
Additively separable hedonic games and fractional hedonic games have received considerable attention. They are coalition forming games of selfish agents based on their mutual preferences. Most of the work in the literature characterizes the…
In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect…
We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…
A folklore result in category theory is that a (weakly) Cartesian closed category with finite co-products is distributive. Usually, the proof of this small result is carried on using the fact that the exponential functor is right adjoint to…