Related papers: The Kruskal Count
The problem of the malicious ma\^{i}tre d' is introduced and solved by Peter Winkler in his book Mathematical Puzzles: A Connoisseur's Collection [1]. This problem is about a ma\^{i}tre d' seating diners around a table, trying to maximize…
Recently Wilson [Ann. Appl. Probab. 14 (2004) 274--325] introduced an important new technique for lower bounding the mixing time of a Markov chain. In this paper we extend Wilson's technique to find lower bounds of the correct order for…
Magic: the Gathering is a popular and famously complicated card game about magical combat. Recently, several authors including Chatterjee and Ibsen-Jensen (2016) and Churchill, Biderman, and Herrick (2019) have investigated the…
Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…
Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…
It is well known that in games with imperfect information, such as poker, bluffing with some probability can be a component of the optimal strategy. However, as far as we know, nobody has ever exhibited a Scrabble position in which the…
The hat guessing number of a graph is a parameter related to the hat guessing game for graphs introduced by Winkler. In this paper, we show that graphs of sufficiently large hat guessing number must contain arbitrary trees and arbitrarily…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
This paper introduces mathematical optimization as a new method for proving impossibility results in the field of card-based cryptography. While previous impossibility proofs were often limited to cases involving a small number of cards,…
Chess and chance are seemingly strange bedfellows. Luck and/or randomness have no apparent role in move selection when the game is played at the highest levels. However, when competition is at the ultimate level, that of the World Chess…
A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…
In the 1988 textbook "Fractals Everywhere" M. Barnsley introduced an algorithm for generating fractals through a random procedure which he called the "chaos game". Using ideas from the classical theory of covering times of Markov chains we…
In this paper I present a conjecture for a recursive algorithm that finds each permutation of combining two sets of objects (AKA the Shuffle Product). This algorithm provides an efficient way to navigate this problem, as each atomic…
We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…
A $(p,q,r)$-board that has $pq+pr+qr$ squares consists of a $(p,q)$-, a $(p,r)$-, and a $(q,r)$-rectangle. Let $S$ be the set of the squares. Consider a bijection $f : S \to [1,pq+pr+qr]$. Firstly, for $1 \le i \le p$, let $x_i$ be the sum…
How can we generate a permutation of the numbers $1$ through $n$ so that it is hard to guess the next element given the history so far? The twist is that the generator of the permutation (the ``Dealer") has limited memory, while the…
Coin selection refers to the problem of choosing a set of tokens to fund a transaction in token-based payment systems such as, e.g., cryptocurrencies or central bank digital currencies (CBDCs). In this paper, we propose the Boltzmann Draw…
The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…
The ``overlapping-cycles shuffle'' mixes a deck of $n$ cards by moving either the $n$th card or the $(n-k)$th card to the top of the deck, with probability half each. We determine the spectral gap for the location of a single card, which,…
Predictions in the form of sets of probability distributions, so-called credal sets, provide a suitable means to represent a learner's epistemic uncertainty. In this paper, we propose a theoretically grounded approach to credal prediction…