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We study a certain family of discrete dynamical processes introduced by Novikoff, Kleinberg and Strogatz that we call flashcard games. We prove a number of results on the evolution of these games, an in particular we settle a conjecture of…

Combinatorics · Mathematics 2015-10-15 Joel Brewster Lewis , Nan Li

For positive integers $k$ and $n$, the shuffle group $G_{k,kn}$ is generated by the $k!$ permutations of a deck of $kn$ cards performed by cutting the deck into $k$ piles with $n$ cards in each pile, and then perfectly interleaving these…

Group Theory · Mathematics 2024-12-11 Binzhou Xia , Junyang Zhang , Zhishuo Zhang , Wenying Zhu

Markov chain Monte Carlo (MCMC) methods are a very versatile and widely used tool to compute integrals and expectations. In this short survey we focus on error bounds, rules for choosing the burn in, high dimensional problems and…

Statistics Theory · Mathematics 2014-12-03 Erich Novak , Daniel Rudolf

In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…

Data Structures and Algorithms · Computer Science 2013-03-27 Mourad El Ouali , Volkmar Sauerland

The hashing trick is a machine learning technique used to encode categorical features into a numerical vector representation of pre-defined fixed length. It works by using the categorical hash values as vector indices, and updating the…

Machine Learning · Computer Science 2021-02-09 M. Andrecut

We introduce the swap-or-not shuffle and show that the technique gives rise to a new method to convert a pseudorandom function (PRF) into a pseudorandom permutation (PRP) (or, alternatively, to directly build a confusion/diffusion…

Cryptography and Security · Computer Science 2014-11-24 Viet Tung Hoang , Ben Morris , Phillip Rogaway

Dice control involves "setting" the dice and then throwing them carefully, in the hope of influencing the outcomes and gaining an advantage at craps. How does one test for this ability? To specify the alternative hypothesis, we need a…

Methodology · Statistics 2025-12-17 Stewart N. Ethier

Graceful tree conjecture is a well-known open problem in graph theory. Here we present a computational approach to this conjecture. An algorithm for finding graceful labelling for trees is proposed. With this algorithm, we show that every…

Discrete Mathematics · Computer Science 2010-08-20 Wenjie Fang

Passwords are widely used for user authentication and, despite their weaknesses, will likely remain in use in the foreseeable future. Human-generated passwords typically have a rich structure, which makes them susceptible to guessing…

Cryptography and Security · Computer Science 2013-04-25 Claude Castelluccia , Abdelberi Chaabane , Markus Dürmuth , Daniele Perito

The growing attention on cryptocurrencies has led to increasing research on digital stock markets. Approaches and tools usually applied to characterize standard stocks have been applied to the digital ones. Among these tools is the…

Computational Finance · Quantitative Finance 2023-08-16 Tanya Araújo , Paulo Barbosa

Speculative decoding is a promising approach for accelerating large language models. The primary idea is to use a lightweight draft model to speculate the output of the target model for multiple subsequent timesteps, and then verify them in…

Computation and Language · Computer Science 2025-11-06 Yepeng Weng , Qiao Hu , Xujie Chen , Li Liu , Dianwen Mei , Huishi Qiu , Jiang Tian , Zhongchao Shi

Extending recent work of Corrado, we derive an algorithm that computes rigorous upper and lower bounds for rectangle scan probabilities for Markov increments. We experimentally examine the closeness of the bounds computed by the algorithm…

Computation · Statistics 2011-09-16 Jannis Dimitriadis

In this paper a method based on a Markov chain Monte Carlo (MCMC) algorithm is proposed to compute the probability of a rare event. The conditional distribution of the underlying process given that the rare event occurs has the probability…

Probability · Mathematics 2012-11-12 Thorbjörn Gudmundsson , Henrik Hult

This paper considers the problem of cardinality estimation in data stream applications. We present a statistical analysis of probabilistic counting algorithms, focusing on two techniques that use pseudo-random variates to form…

Computation · Statistics 2012-11-20 Peter Clifford , Ioana A. Cosma

This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…

Computer Science and Game Theory · Computer Science 2025-05-28 Tathagata Banerjee , Anushka De , Subhamoy Maitra , Diganta Mukherjee

When we want to simulate the realization of a symmetric simple random walk on $\mathbb Z^d$, we use $(2d)$-side fair dice to decide to which neighbor it jumps at each step if $d\geq 2$ or we simply use a fair coin when $d=1$. Assume that…

We study a notion of guesswork, where multiple agents intend to launch a coordinated brute-force attack to find a single binary secret string, and each agent has access to side information generated through either a BEC or a BSC. The…

Information Theory · Computer Science 2017-05-29 Salman Salamatian , Ahmad Beirami , Asaf Cohen , Muriel Médard

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

Artificial Intelligence · Computer Science 2024-08-06 Kamron Zaidi , Michael Guerzhoy

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp

The Game of Cycles is a two-player impartial mathematical game, introduced by Francis Su in his book Mathematics for Human Flourishing (2020). The game is played on simple planar graphs in which players take turns marking edges using a…

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