Related papers: The Kruskal Count
We study a certain family of discrete dynamical processes introduced by Novikoff, Kleinberg and Strogatz that we call flashcard games. We prove a number of results on the evolution of these games, an in particular we settle a conjecture of…
For positive integers $k$ and $n$, the shuffle group $G_{k,kn}$ is generated by the $k!$ permutations of a deck of $kn$ cards performed by cutting the deck into $k$ piles with $n$ cards in each pile, and then perfectly interleaving these…
Markov chain Monte Carlo (MCMC) methods are a very versatile and widely used tool to compute integrals and expectations. In this short survey we focus on error bounds, rules for choosing the burn in, high dimensional problems and…
In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…
The hashing trick is a machine learning technique used to encode categorical features into a numerical vector representation of pre-defined fixed length. It works by using the categorical hash values as vector indices, and updating the…
We introduce the swap-or-not shuffle and show that the technique gives rise to a new method to convert a pseudorandom function (PRF) into a pseudorandom permutation (PRP) (or, alternatively, to directly build a confusion/diffusion…
Dice control involves "setting" the dice and then throwing them carefully, in the hope of influencing the outcomes and gaining an advantage at craps. How does one test for this ability? To specify the alternative hypothesis, we need a…
Graceful tree conjecture is a well-known open problem in graph theory. Here we present a computational approach to this conjecture. An algorithm for finding graceful labelling for trees is proposed. With this algorithm, we show that every…
Passwords are widely used for user authentication and, despite their weaknesses, will likely remain in use in the foreseeable future. Human-generated passwords typically have a rich structure, which makes them susceptible to guessing…
The growing attention on cryptocurrencies has led to increasing research on digital stock markets. Approaches and tools usually applied to characterize standard stocks have been applied to the digital ones. Among these tools is the…
Speculative decoding is a promising approach for accelerating large language models. The primary idea is to use a lightweight draft model to speculate the output of the target model for multiple subsequent timesteps, and then verify them in…
Extending recent work of Corrado, we derive an algorithm that computes rigorous upper and lower bounds for rectangle scan probabilities for Markov increments. We experimentally examine the closeness of the bounds computed by the algorithm…
In this paper a method based on a Markov chain Monte Carlo (MCMC) algorithm is proposed to compute the probability of a rare event. The conditional distribution of the underlying process given that the rare event occurs has the probability…
This paper considers the problem of cardinality estimation in data stream applications. We present a statistical analysis of probabilistic counting algorithms, focusing on two techniques that use pseudo-random variates to form…
This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…
When we want to simulate the realization of a symmetric simple random walk on $\mathbb Z^d$, we use $(2d)$-side fair dice to decide to which neighbor it jumps at each step if $d\geq 2$ or we simply use a fair coin when $d=1$. Assume that…
We study a notion of guesswork, where multiple agents intend to launch a coordinated brute-force attack to find a single binary secret string, and each agent has access to side information generated through either a BEC or a BSC. The…
AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…
In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…
The Game of Cycles is a two-player impartial mathematical game, introduced by Francis Su in his book Mathematics for Human Flourishing (2020). The game is played on simple planar graphs in which players take turns marking edges using a…