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Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

In this paper we present a deterministic parallel algorithm solving the multiple selection problem in congested clique model. In this problem for given set of elements S and a set of ranks $K = \{k_1 , k_2 , ..., k_r \}$ we are asking for…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-21 Krzysztof Nowicki

Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…

Computer Science and Game Theory · Computer Science 2016-09-19 Martin Olsen

Combinatorial optimization can be described as the problem of finding a feasible subset that maximizes a objective function. The paper discusses combinatorial optimization problems, where for each dimension the set of feasible subsets is…

Computational Complexity · Computer Science 2024-11-27 Nimrod Megiddo

This paper presents the main features of a system that aims to transform regular expressions into shorter equivalent expressions. The system is also capable of computing other operations useful for simplification, such as checking the…

Symbolic Computation · Computer Science 2023-07-14 Baudouin Le Charlier

This paper provides a geometric characterization of subclasses of the regular languages. We use finite model theory to characterize objects like strings and trees as relational structures. Logical statements meeting certain criteria over…

Formal Languages and Automata Theory · Computer Science 2019-08-23 Jonathan Rawski

We describe a polynomial time algorithm for, given an undirected graph G, finding the minimum dimension d such that G may be isometrically embedded into the d-dimensional integer lattice Z^d.

Data Structures and Algorithms · Computer Science 2007-05-23 David Eppstein

We propose a new integer programming formulation for the problem of finding a maximum stable set of a graph based on representatives of stable sets. In addition, we investigate exact solutions provided by a Lagrangian decomposition of this…

Discrete Mathematics · Computer Science 2009-03-10 Manoel Campelo , Ricardo C. Correa

There are many practical applications that require simplification of polylines. Some of the goals are to reduce the amount of information necessary to store, improve processing time, or simplify editing. The simplification is usually done…

Computational Geometry · Computer Science 2018-12-12 Alexander Gribov

In this paper the simplest singular boundary problem of Dirichlet type for linear differential equation of the first order of general form is considered. The main result of this paper is criterion of correct solvability of above problem in…

Classical Analysis and ODEs · Mathematics 2007-05-23 N. Chernyavskaya , L. Shuster

In the framework of computational complexity and in an effort to define a more natural reduction for problems of equivalence, we investigate the recently introduced kernel reduction, a reduction that operates on each element of a pair…

Computational Complexity · Computer Science 2016-04-29 Jeffrey Finkelstein , Benjamin Hescott

The graph programming language GP 2 allows to apply sets of rule schemata (or "attributed" rules) non-deterministically. To analyse conflicts of programs statically, graphs labelled with expressions are overlayed to construct critical pairs…

Logic in Computer Science · Computer Science 2017-05-08 Ivaylo Hristakiev , Detlef Plump

We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this…

Computer Vision and Pattern Recognition · Computer Science 2015-07-30 Shahar Z. Kovalsky , Daniel Glasner , Ronen Basri

We distinguish two kinds of piecewise linear functions and provide an interesting representation for a piecewise linear function between two normed spaces. Based on such a representation, we study a fully piecewise linear vector…

Optimization and Control · Mathematics 2020-09-23 Xiyin Zheng , Xiaoqi Yang

In this paper we propose a general methodology for solving a broad class of continuous, multifacility location problems, in any dimension and with $\ell_\tau$-norms proposing two different methodologies: 1) by a new second order cone mixed…

Optimization and Control · Mathematics 2014-10-21 Víctor Blanco , Justo Puerto , Safae El-Haj Ben-Ali

We propose the use of lattice field theory for the study of string field theory at the non-perturbative quantum level. We identify many potential obstacles and examine possible resolutions thereof. We then experiment with our approach in…

High Energy Physics - Theory · Physics 2014-10-22 Francis Bursa , Michael Kroyter

Given a regular language L, we effectively construct a unary semigroup that recognizes the topological closure of L in the free unary semigroup relative to the variety of unary semigroups generated by the pseudovariety R of all finite…

Group Theory · Mathematics 2023-01-31 Jorge Almeida , José Carlos Costa , Marc Zeitoun

Lie group theory states that knowledge of a $m$-parameters solvable group of symmetries of a system of ordinary differential equations allows to reduce by $m$ the number of equation. We apply this principle by finding dilatations and…

Symbolic Computation · Computer Science 2016-08-16 Évelyne Hubert , Alexandre Sedoglavic

Compacting orthogonal drawings is a challenging task. Usually algorithms try to compute drawings with small area or edge length while preserving the underlying orthogonal shape. We present a one-dimensional compaction algorithm that alters…

Data Structures and Algorithms · Computer Science 2017-06-21 Michael Jünger , Petra Mutzel , Christiane Spisla

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik
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