Related papers: Smooth Random Surfaces from Tight Immersions?
We discuss notions of Gauss curvature and mean curvature for polyhedral surfaces. The discretizations are guided by the principle of preserving integral relations for curvatures, like the Gauss/Bonnet theorem and the mean-curvature force…
Smooth linear statistics of random permutation matrices, sampled under a general Ewens distribution, exhibit an interesting non-universality phenomenon. Though they have bounded variance, their fluctuations are asymptotically non-Gaussian…
The viscous dissipation between rigid, randomly rough indenters and linearly elastic counter bodies sliding past them is investigated using Green's function molecular dynamics. The study encompasses a variety of models differing in the…
We study the interaction energy between two surfaces, one of them flat, the other describable as the composition of a small-amplitude corrugation and a slightly curved, smooth surface. The corrugation, represented by a spatially random…
We experimentally investigate the response of a sheared granular medium in a Couette geometry. The apparatus exhibits the expected stick-slip motion and we probe it in the very intermittent regime resulting from low driving. Statistical…
Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling…
Curvature plays a central organizational role in active polymer dynamics. Using large-scale Langevin-dynamics simulations, we study active semiflexible filaments confined to smooth curved surfaces and map how curvature, bending rigidity,…
Recent advancements in Text-to-3D modeling have shown significant potential for the creation of 3D content. However, due to the complex geometric shapes of objects in the natural world, generating 3D content remains a challenging task.…
This article introduces a method for estimating the smoothness of a stationary, isotropic Gaussian random field from irregularly spaced data. This involves novel constructions of higher-order quadratic variations and the establishment of…
We found a class of triangulated surfaces in Euclidean space which have similar properties as isothermic surfaces in Differential Geometry. We call a surface isothermic if it admits an infinitesimal isometric deformation preserving the mean…
It is well known that a k-dimensional smooth surface in a Euclidean space cannot be tangent to a non-involutive distribution of k-dimensional planes. In this paper we discuss the extension of this statement to weaker notions of surfaces,…
A rather natural construction for a smooth random surface in space is the level surface of value zero, or 'nodal' surface f(x,y,z)=0, of a (real) random function f; the interface between positive and negative regions of the function. A…
The motion of membranes interacting with external fields in space-times with curvature and torsion is considered. The intrinsic and extrinsic properties of the immersion are fused together to form a stress tensor for the corresponding…
We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…
The Random Particle Mesh (RPM) method used to simulate turbulence-induced broadband noise in several aeroacoustic applications is extended to realise isotropic turbulence spectra. With this method turbulent fluctuations are synthesised by…
Oblique, low-velocity impacts onto extraterrestrial terrain are an inevitable occurrence during space exploration. We conduct two-dimensional discrete simulations to model such impacts into a bed of triangular grains. Finite element method…
In this work we study the problem of exploring surfaces and building compact 3D representations of the environment surrounding a robot through active perception. We propose an online probabilistic framework that merges visual and tactile…
We construct a function of the edge-lengths of a triangulated surface whose variation under a rescaling of all the edges that meet at a vertex is the defect angle at that vertex. We interpret this function as a gravitational effective…
Consider the three-dimensional flow of a viscous Newtonian fluid upon an abitrarily curved substrate when the fluid film is thin as occurs in many draining, coating and biological flows. We derive a model of the dynamics of the film, the…
3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…