English

Generating Surface for Text-to-3D using 2D Gaussian Splatting

Computer Vision and Pattern Recognition 2025-10-09 v1 Artificial Intelligence

Abstract

Recent advancements in Text-to-3D modeling have shown significant potential for the creation of 3D content. However, due to the complex geometric shapes of objects in the natural world, generating 3D content remains a challenging task. Current methods either leverage 2D diffusion priors to recover 3D geometry, or train the model directly based on specific 3D representations. In this paper, we propose a novel method named DirectGaussian, which focuses on generating the surfaces of 3D objects represented by surfels. In DirectGaussian, we utilize conditional text generation models and the surface of a 3D object is rendered by 2D Gaussian splatting with multi-view normal and texture priors. For multi-view geometric consistency problems, DirectGaussian incorporates curvature constraints on the generated surface during optimization process. Through extensive experiments, we demonstrate that our framework is capable of achieving diverse and high-fidelity 3D content creation.

Keywords

Cite

@article{arxiv.2510.06967,
  title  = {Generating Surface for Text-to-3D using 2D Gaussian Splatting},
  author = {Huanning Dong and Fan Li and Ping Kuang and Jianwen Min},
  journal= {arXiv preprint arXiv:2510.06967},
  year   = {2025}
}
R2 v1 2026-07-01T06:23:44.885Z