Related papers: The F model on dynamical quadrangulations
We examine a model of non-self-avoiding, fluctuating surfaces as a candidate continuum string theory of surfaces in three dimensions. This model describes Dynamically Triangulated Random Surfaces embedded in three dimensions with an…
Using numerical data coming from Monte Carlo simulations of four-dimensional Causal Dynamical Triangulations, we study how automated machine learning algorithms can be used to recognize transitions between different phases of quantum…
We consider two issues in the DT model of quantum gravity. First, it is shown that the triangulation space for D>3 is dominated by triangulations containing a single singular (D-3)-simplex composed of vertices with divergent dual volumes.…
In the dynamical triangulation model of 4D euclidean quantum gravity we measure two-point functions of the scalar curvature as a function of the geodesic distance. To get the correlations it turns out that we need to subtract a squared…
We re-examine the nonperturbative curvature properties of two-dimensional Euclidean quantum gravity, obtained as the scaling limit of a path integral over dynamical triangulations of a two-sphere, which lies in the same universality class…
We review some of the phenomenology in 4D dynamical triangulation and explore its interpretation in terms of a euclidean effective action of the continuum form $\intx \sqrt{g} [\mu -\frac{1}{16\pi G} R + \cdots]$.
Recently an alternate technique for numerical quantum gravity, dynamical triangulation, has been developed. In this method, the geometry is varied by adding and subtracting equilateral simplices from the simplicial complex. This method…
Content: 1. Introduction 2. Regge calculus and dynamical triangulations Simplicial manifolds and piecewise linear spaces - dual complex and volume elements - curvature and Regge action - topological invariants - quantum Regge calculus -…
10 D Euclidean quantum gravity is investigated numerically using the dynamical triangulation approach. It has been found that the behavior of the model is similar to that of the lower dimensional models. However, it turns out that there are…
The string susceptibility exponents of dynamically triangulated 2-dimensional surfaces with various topologies, such as a sphere, torus and double-torus, were calculated by the grand-canonical Monte Carlo method. These simulations were made…
We extend a model of four-dimensional simplicial quantum gravity to include degenerate triangulations in addition to combinatorial triangulations traditionally used. Relaxing the constraint that every 4-simplex is uniquely defined by a set…
A new procedure for coarse-graining dynamical triangulations is presented. The procedure provides a meaning for the relevant value of observables when "probing at large scales", e.g. the average scalar curvature. The scheme may also be…
We formulate a dynamically triangulated model of three-dimensional Lorentzian quantum gravity whose spatial sections are flat two-tori. It is shown that the combinatorics involved in evaluating the one-step propagator (the transfer matrix)…
We present the results of a large-scale simulation of a Dynamically Triangulated Random Surface with extrinsic curvature embedded in three-dimensional flat space. We measure a variety of local observables and use a finite size scaling…
We apply Monte Carlo Renormalization group to the crumpling transition in random surface models of fixed connectivity. This transition is notoriously difficult to treat numerically. We employ here a Fourier accelerated Langevin algorithm in…
We have performed Monte Carlo simulations of the Ising model coupled to three-dimensional quantum gravity based on a summation over dynamical triangulations. These were done both in the microcanonical ensemble, with the number of points in…
We present the results of a high statistics Monte Carlo study of a model for four dimensional euclidean quantum gravity based on summing over triangulations. We show evidence for two phases; in one there is a logarithmic scaling on the mean…
Four-dimensional random geometries can be generated by statistical models with rank-4 tensors as random variables. These are dual to discrete building blocks of random geometries. We discover a potential candidate for a continuum limit in…
We suggest a generalization of the dynamical triangulation approach to quantum gravity with both timelike and spacelike edges, which can serve as a toy model for quantum gravity in the Lorentz sector in two dimensions. It is possible to…
We present a simple trick that allows to consider the sum of all connected Feynman diagrams at fixed position of interaction vertices for general fermionic models. With our approach one achieves superior performance compared to Diagrammatic…