Related papers: PushPush is NP-hard in 3D
Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This…
The evolution of a pair of point vortices in whole space, subject to the inviscid Euler equations for incompressible fluid flow, is solved exactly for rotationally symmetric initial conditions. This exact solution shows that the vortex…
We show that packing axis-aligned unit squares into a simple polygon $P$ is NP-hard, even when $P$ is an orthogonal and orthogonally convex polygon with half-integer coordinates. It has been known since the early 80s that packing unit…
Hackenbush is a two player game, played on a graph with coloured edges where players take it in turns to remove edges of their own colour. It has been shown that under normal play rules Red-Blue Hackenbush (all edges are coloured either red…
In recent work of Hazan and Krauthgamer (SICOMP 2011), it was shown that finding an $\eps$-approximate Nash equilibrium with near-optimal value in a two-player game is as hard as finding a hidden clique of size $O(\log n)$ in the random…
We show that the classical game LaserTank is $\mathrm{NP}$-complete, even when the tank movement is restricted to a single column and the only blocks appearing on the board are mirrors and solid blocks. We show this by reducing $3$-SAT…
Recently, due to the widespread diffusion of smart-phones, mobile puzzle games have experienced a huge increase in their popularity. A successful puzzle has to be both captivating and challenging, and it has been suggested that this…
The dispute on whether the three-dimensional (3D) incompressible Euler equations develop an infinitely large vorticity in a finite time (blowup) keeps increasing due to ambiguous results from state-of-the-art direct numerical simulations…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite…
This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while…
In this work we face a challenging puzzle video game: A Good Snowman is Hard to Build. The objective of the game is to build snowmen by moving and stacking snowballs on a discrete grid. For the sake of player engagement with the game, it is…
In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…
Given a satisfiable instance of 1-in-3 SAT, it is NP-hard to find a satisfying assignment for it, but it may be possible to efficiently find a solution subject to a weaker (not necessarily Boolean) predicate than `1-in-3'. There is a…
A new combinatorial game is given. It generalizes both Substraction and Nim. It is proved the computation of Nash equilibrium points in this new game is NP-hard.
An important aspect in systems of multiple autonomous agents is the exploitation of synergies via coalition formation. In this paper, we solve various open problems concerning the computational complexity of stable partitions in additively…
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…
We study the 3D-Euclidean Multidimensional Stable Roommates problem, which asks whether a given set $V$ of $s\cdot n$ agents with a location in 3-dimensional Euclidean space can be partitioned into $n$ disjoint subsets $\pi = \{R_1 ,\dots ,…
"Solitaire Chess" is a logic puzzle published by Thinkfun, that can be seen as a single person version of traditional chess. Given a chess board with some chess pieces of the same color placed on it, the task is to capture all pieces but…
Dynamic networks of concurrent pushdown systems (DCPS) are a theoretical model for multi-threaded recursive programs with shared global state and dynamical creation of threads. The (global) state reachability problem for DCPS is undecidable…