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We investigate the complexity of the reachability problem for (deep) neural networks: does it compute valid output given some valid input? It was recently claimed that the problem is NP-complete for general neural networks and conjunctive…

Computational Complexity · Computer Science 2022-03-16 Marco Sälzer , Martin Lange

Wordle is a single-player word-guessing game where the goal is to discover a secret word $w$ that has been chosen from a dictionary $D$. In order to discover $w$, the player can make at most $\ell$ guesses, which must also be words from…

Computational Complexity · Computer Science 2022-05-17 Daniel Lokshtanov , Bernardo Subercaseaux

We prove that finding an epsilon-Nash equilibrium in a succinctly representable game with many players is PPAD-hard for constant epsilon. Our proof uses succinct games, i.e. games whose payoff function is represented by a circuit. Our…

Computer Science and Game Theory · Computer Science 2014-05-20 Aviad Rubinstein

A rank-3 Maker-Breaker game is played on a hypergraph in which all hyperedges are sets of at most 3 vertices. The two players of the game, called Maker and Breaker, move alternately. On his turn, maker chooses a vertex to be withdrawn from…

Computational Complexity · Computer Science 2022-09-23 Lear Bahack

In this expository paper, we show how to use the Douglas-Rachford algorithm as a successful heuristic for finding magic squares. The Douglas-Rachford algorithm is an iterative projection method for solving feasibility problems. Although its…

Optimization and Control · Mathematics 2019-02-25 Francisco J. Aragón Artacho , Paula Segura Martínez

We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Our main result is that computing…

Data Structures and Algorithms · Computer Science 2015-03-18 Kitty Meeks , Alexander Scott

Finding, counting, or determining the existence of Nash equilibria, where players must play optimally given each others' actions, are known to be computational intractable problems. We ask whether weakening optimality to the requirement…

Computer Science and Game Theory · Computer Science 2026-02-12 Mete Şeref Ahunbay , Paul W. Goldberg , Edwin Lock , Panayotis Mertikopoulos , Bary S. R. Pradelski , Bassel Tarbush

We address two sets of long-standing open questions in probability theory, from a computational complexity perspective: divisibility of stochastic maps, and divisibility and decomposability of probability distributions. We prove that finite…

Probability · Mathematics 2016-04-20 Johannes Bausch , Toby Cubitt

Continuing results from JCDCGGG 2016 and 2017, we solve several new cases of the simple foldability problem -- deciding which crease patterns can be folded flat by a sequence of (some model of) simple folds. We give new efficient algorithms…

Computational Geometry · Computer Science 2023-06-02 Hugo Akitaya , Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Victor Luo , Andy Tockman

We consider the model of one-dimensional Pushdown Vector Addition Systems (1-PVAS), a fundamental computational model simulating both recursive and concurrent behaviours. Our main result is decidability of the reachability problem for…

Formal Languages and Automata Theory · Computer Science 2024-11-05 Clotilde Bizière , Wojciech Czerwiński

In areas as diverse as contemporary art, play structures, climbing equipment, and modular construction toys, we see the presence of building block-like polyhedral complexes, which are generalizations of the pieces in the game Tetris. We…

Combinatorics · Mathematics 2026-02-27 Bert Dobbelaere , Peter Kagey , Drake Thomas , Andrés R. Vindas-Meléndez

We prove that for every $d\geq 2$, deciding if a pure, $d$-dimensional, simplicial complex is shellable is NP-hard, hence NP-complete. This resolves a question raised, e.g., by Danaraj and Klee in 1978. Our reduction also yields that for…

Combinatorics · Mathematics 2018-01-26 Xavier Goaoc , Pavel Paták , Zuzana Patáková , Martin Tancer , Uli Wagner

Patterned self-assembly tile set synthesis (PATS) aims at finding a minimum tile set to uniquely self-assemble a given rectangular (color) pattern. For k >= 1, k-PATS is a variant of PATS that restricts input patterns to those with at most…

Discrete Mathematics · Computer Science 2014-09-08 Aleck Johnsen , Ming-Yang Kao , Shinnosuke Seki

We prove that path puzzles with complete row and column information--or equivalently, 2D orthogonal discrete tomography with Hamiltonicity constraint--are strongly NP-complete, ASP-complete, and #P-complete. Along the way, we newly…

Computational Geometry · Computer Science 2019-02-12 Jeffrey Bosboom , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Roderick Kimball , Justin Kopinsky

A turn in a computation of a pushdown automaton is a switch from a phase in which the height of the pushdown store increases to a phase in which it decreases. Given a pushdown or one-counter automaton, we consider, for each string in its…

Formal Languages and Automata Theory · Computer Science 2026-03-10 Giovanni Pighizzini

In this paper the problem of maximizing the distance to a given fixed point over an intersection of balls is considered. It is known that this problem is NP complete in the general case, since any subset sum problem can be solved upon…

Optimization and Control · Mathematics 2023-07-26 Marius Costandin

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

Data Structures and Algorithms · Computer Science 2020-05-19 Suprovat Ghoshal , Anand Louis

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We study a two-dimensional generalization of the classical Bin Packing problem, denoted as 2D Demand Bin Packing. In this context, each bin is a horizontal timeline, and rectangular tasks (representing electric appliances or computational…

Data Structures and Algorithms · Computer Science 2025-08-20 Susanne Albers , Waldo Gálvez , Ömer Behic Özdemir

Recently, deep neural networks (DNNs) have been widely and successfully used in Object Detection, e.g. Faster RCNN, YOLO, CenterNet. However, recent studies have shown that DNNs are vulnerable to adversarial attacks. Adversarial attacks…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 Shudeng Wu , Tao Dai , Shu-Tao Xia
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