Related papers: Linear Complexity Hexahedral Mesh Generation
We briefly introduce several problems: (1) a generalization of the convex fair partition conjecture, (2) on non-trivial invariants among polyhedrons that can be formed from the same set of face polygons, (3) two questions on assembling…
This work proposes a rigorous and practical algorithm for generating meromorphic quartic differentials for the purpose of quad-mesh generation. The work is based on the Abel-Jacobi theory of algebraic curve. The algorithm pipeline can be…
Given any finite set of nonnegative integers, there exists a closed convex set whose facial dimension signature coincides with this set of integers, that is, the dimensions of its nonempty faces comprise exactly this set of integers. In…
High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality of input meshes and suffer from severe efficiency…
We use computer simulations and simple theoretical models to analyze the morphologies that result when rod-like particles end-attach onto a curved surface, creating a finite-thickness monolayer aligned with the surface normal. This geometry…
The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…
Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…
Given n >= 4 positive real numbers, we prove in this note that they are the face areas of a convex polyhedron if and only if the largest number is not more than the sum of the others.
A polyhedral surface~$\mathcal{C}$ in $\mathbb{R}^3$ with convex polygons as faces is a side-contact representation of a graph~$G$ if there is a bijection between the vertices of $G$ and the faces of~$\mathcal{C}$ such that the polygons of…
This work is motivated by two problems: 1) The approach of manifolds and spaces by triangulations. 2) The complexity growth in sequences of polyhedra. Considering both problems as related, new criteria and methods for approximating smooth…
We construct a sequence of convex polyhedra on n vertices with the property that, as n -> infinity, the fraction of its edge unfoldings that avoid overlap approaches 0, and so the fraction that overlap approaches 1. Nevertheless, each does…
Deciding realizability of a given polyhedral map on a (compact, connected) surface belongs to the hard problems in discrete geometry, from the theoretical, the algorithmic, and the practical point of view. In this paper, we present a…
Projecting fields between different meshes commonly arises in computational physics. This operation requires a supermesh construction and its computational cost is proportional to the number of cells of the supermesh $n$. Given any two…
We show that convex pentagons that can generate edge-to-edge monohedral tilings of the plane can be classified into exactly eight types. Using these results, it is also proved that no single convex polygon can be an aperiodic prototile…
We are generalizing to higher dimensions the Bavard-Ghys construction of the hyperbolic metric on the space of polygons with fixed directions of edges. The space of convex d-dimensional polyhedra with fixed directions of facet normals has a…
An unfolding of a polyhedron along its edges is called a vertex unfolding if adjacent faces are allowed to be connected at not only an edge but also a vertex. Demaine et al showed that every triangulated polyhedron has a vertex unfolding.…
Let $\mathcal{A}$ be the subdivision of $\mathbb{R}^d$ induced by $m$ convex polyhedra having $n$ facets in total. We prove that $\mathcal{A}$ has combinatorial complexity $O(m^{\lceil d/2 \rceil} n^{\lfloor d/2 \rfloor})$ and that this…
An orthant polyhedron is a polyhedron with $m$ hyperfaces, that could be realized as a section of the $m$-dimensional non-negative orthant. We classify all 2-dimensional orthant polyhedra and provide some partial results towards the…
It is shown that every orthogonal terrain, i.e., an orthogonal (right-angled) polyhedron based on a rectangle that meets every vertical line in a segment, has a grid unfolding: its surface may be unfolded to a single non-overlapping piece…
We describe an adaptive version of a method for generating valid naturally curved quadrilateral meshes. The method uses a guiding field, derived from the concept of a cross field, to create block decompositions of multiply connected two…