Related papers: Nearest Neighbor Network Traversal
We study the wake-up problem in distributed networks, where an adversary awakens a subset of nodes at arbitrary times, and the goal is to wake up all other nodes as quickly as possible by sending only few messages. We prove the following…
Reliability is one of the important measures of how well the system meets its design objective, and mathematically is the probability that a system will perform satisfactorily for at least a given period of time. When the system is…
Exploring unknown environments is a fundamental task in many domains, e.g., robot navigation, network security, and internet search. We initiate the study of a learning-augmented variant of the classical, notoriously hard online graph…
Nearest neighbor (NN) algorithms have been extensively used for missing data problems in recommender systems and sequential decision-making systems. Prior theoretical analysis has established favorable guarantees for NN when the underlying…
In this paper, we provide an algorithm for traversing geometric graphs which visits all vertices, and reports every vertex and edge exactly once. To achieve this, we combine a given geometric graph $G$ with the integer lattice, seen as a…
Link prediction is a key problem for network-structured data. Link prediction heuristics use some score functions, such as common neighbors and Katz index, to measure the likelihood of links. They have obtained wide practical uses due to…
We consider the problem of collective exploration of a known $n$-node edge-weighted graph by $k$ mobile agents that have limited energy but are capable of energy transfers. The agents are initially placed at an arbitrary subset of nodes in…
We investigate the problem of optimally observing a finite set of targets using a mobile agent over an infinite time horizon. The agent is tasked to move in a network-constrained structure to gather information so as to minimize the…
We consider a search problem on trees in which the goal is to find an adversarially placed treasure, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed…
Gameplay under various forms of uncertainty has been widely studied. Feldman et al. (2010) studied a particularly low-information setting in which one observes the opponent's actions but no payoffs, not even one's own, and introduced an…
We introduce and explore a new method for inferring hidden geometric coordinates of nodes in complex networks based on the number of common neighbors between the nodes. We compare this approach to the HyperMap method, which is based only on…
In this paper, we design a greedy routing on networks of mobile agents. In the greedy routing algorithm, every time step a packet in agent $i$ is delivered to the agent $j$ whose distance from the destination is shortest among searched…
We study deterministic exploration by a single agent in $T$-interval-connected graphs, a standard model of dynamic networks in which, for every time window of length $T$, the intersection of the graphs within the window is connected. The…
The Neighbor Joining Algorithm is among the most fundamental algorithmic results in computational biology. However, its definition and correctness proof are not straightforward. In particular, ''the question ''what does the NJ method seek…
The rotor router model is a popular deterministic analogue of a random walk on a graph. Instead of moving to a random neighbor, the neighbors are served in a fixed order. We examine how fast this "deterministic random walk" covers all…
In the online Steiner tree problem, a sequence of points is revealed one-by-one: when a point arrives, we only have time to add a single edge connecting this point to the previous ones, and we want to minimize the total length of edges…
A famous conjecture of Tuza states that the minimum number of edges needed to cover all the triangles in a graph is at most twice the maximum number of edge-disjoint triangles. This conjecture was couched in a broader setting by Aharoni and…
We are motivated by the problem of designing a simple distributed algorithm for Peer-to-Peer streaming applications that can achieve high throughput and low delay, while allowing the neighbor set maintained by each peer to be small. While…
Social network analysis tools can infer various attributes just by scrutinizing one's connections. Several researchers have studied the problem faced by an evader whose goal is to strategically rewire their social connections in order to…
The problem of locally routing on geometric networks using limited memory is extensively studied in computational geometry. We consider one particular graph, the ordered $\Theta$-graph, which is significantly harder to route on than the…