Related papers: Observable Graphs
Open ad hoc teamwork is the problem of training a single agent to efficiently collaborate with an unknown group of teammates whose composition may change over time. A variable team composition creates challenges for the agent, such as the…
A properly edge-colored graph is a graph with a coloring of its edges such that no vertex is incident to two or more edges of the same color. A subgraph is called rainbow if all its edges have different colors. The problem of finding…
Motivated by investigations of rainbow matchings in edge colored graphs, we introduce the notion of color-line graphs that generalizes the classical concept of line graphs in a natural way. Let $H$ be a (properly) edge-colored graph. The…
The locality of a graph problem is the smallest distance $T$ such that each node can choose its own part of the solution based on its radius-$T$ neighborhood. In many settings, a graph problem can be solved efficiently with a distributed or…
For a flexible labeling of a graph, it is possible to construct infinitely many non-equivalent realizations keeping the distances of connected points constant. We give a combinatorial characterization of graphs that have flexible labelings.…
This paper deals with dynamical networks for which the relations between node signals are described by proper transfer functions and external signals can influence each of the node signals. In particular, we are interested in…
We study graph coloring problems in the streaming model, where the goal is to process an $n$-vertex graph whose edges arrive in a stream, using a limited space that is smaller than the trivial $O(n^2)$ bound. While prior work has largely…
Graph exploration is one of the fundamental tasks performed by a mobile agent in a graph. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent, initially…
In this paper, we investigate the controllability of a class of formation control systems. Given a directed graph, we assign an agent to each of its vertices and let the edges of the graph describe the information flow in the system. We…
Graph Coloring consists in assigning colors to vertices ensuring that two adjacent vertices do not have the same color. In dynamic graphs, this notion is not well defined, as we need to decide if different colors for adjacent vertices must…
This work examines the problem of graph learning over a diffusion network when data can be collected from a limited portion of the network (partial observability). The main question is to establish technical guarantees of consistent…
This paper considers a network of agents, where each agent is assumed to take actions optimally with respect to a predefined payoff function involving the latest actions of the agent's neighbors. Neighborhood relationships stem from payoff…
Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down…
We consider distributed inference in social networks where a phenomenon of interest evolves over a given social interaction graph, referred to as the \emph{social digraph}. For inference, we assume that a network of agents monitors certain…
In this paper, we initiate the study of the vertex coloring problem of a graph in the semi streaming model. In this model, the input graph is defined by a stream of edges, arriving in adversarial order and any algorithm must process the…
A \emph{temporal graph} is, informally speaking, a graph that changes with time. When time is discrete and only the relationships between the participating entities may change and not the entities themselves, a temporal graph may be viewed…
In this paper we consider aspects of geometric observability for hypergraphs, extending our earlier work from the uniform to the nonuniform case. Hypergraphs, a generalization of graphs, allow hyperedges to connect multiple nodes and…
An edge-locating coloring of a simple connected graph $G$ is a partition of its edge set into matchings such that the vertices of $G$ are distinguished by the distance to the matchings. The minimum number of the matchings of $G$ that admits…
An ordering of the vertices of a graph is \emph{connected} if every vertex (but the first) has a neighbor among its predecessors. The greedy colouring algorithm of a graph with a connected order consists in taking the vertices in order, and…
We present several new results on the feasibility of inferring the hidden states in strongly-connected trackable weak models. Here, a weak model is a directed graph in which each node is assigned a set of colors which may be emitted when…