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This paper presents Matrix, an advanced AI-powered framework designed for real-time 3D object generation in Augmented Reality (AR) environments. By integrating a cutting-edge text-to-3D generative AI model, multilingual speech-to-text…

Human-Computer Interaction · Computer Science 2025-03-24 Majid Behravan , Denis Gracanin

Technological advances in recent years have promoted the development of virtual reality systems that have a wide variety of hardware and software characteristics, providing varying degrees of immersion. Immersion is an objective property of…

Human-Computer Interaction · Computer Science 2022-06-17 Matias N. Selzer , Silvia M. Castro

The recent rise of interest in bidirectional transformations (BXs) has led to the development of many BX frameworks, originating in diverse computer science disciplines. From a user perspective, these frameworks vary significantly in both…

Programming Languages · Computer Science 2013-06-27 Hugo Pacheco , Nuno Macedo , Alcino Cunha , Janis Voigtländer

Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D…

Human-Computer Interaction · Computer Science 2020-01-06 Adrien Coppens , Berat Bicer , Naz Yilmaz , Serhat Aras

The development of cyber-physical systems can significantly benefit from domain-specific modeling and requires adequate (meta)-modeling frameworks. If such systems are designed for the safety-critical area, the systems must undergo…

Software Engineering · Computer Science 2021-11-16 Vanessa Tietz , Julian Schoepf , Andreas Waldvogel , Bjoern Annighoefer

Simulation has become the evaluation method of choice for many areas of distributing computing research. However, most existing simulation packages have several limitations on the size and complexity of the system being modeled. Fine…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-07-01 Dobre Ciprian , Cristea Valentin , Iosif C. Legrand

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing…

Robotics · Computer Science 2022-02-24 Michael Walker , Thao Phung , Tathagata Chakraborti , Tom Williams , Daniel Szafir

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

Human-Computer Interaction · Computer Science 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

This article introduces a comprehensive metaverse framework, which is designed for the simulation, emulation, and interaction with wireless systems. The proposed framework integrates core metaverse technologies such as extended reality…

Networking and Internet Architecture · Computer Science 2025-08-07 Ilias Chrysovergis , Alexandros-Apostolos A. Boulogeorgos , Theodoros A. Tsiftsis , Dusit Niyato

A comprehensive repository of software development libraries, platforms, and tools specifically to the domains of augmented, virtual, and mixed reality.

Software Engineering · Computer Science 2023-05-16 Jasmine Roberts

Articulated objects (e.g., doors and drawers) exist everywhere in our life. Different from rigid objects, articulated objects have higher degrees of freedom and are rich in geometries, semantics, and part functions. Modeling different kinds…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Yushi Du , Ruihai Wu , Yan Shen , Hao Dong

The internet-of-things (IoT) refers to the growing number of embedded interconnected devices within everyday ubiquitous objects and environments, especially their networks, edge controllers, data gathering and management, sharing, and…

Human-Computer Interaction · Computer Science 2023-06-05 Alexis Morris , Jie Guan , Amna Azhar

5G is being designed as a common platform where multiple vertical applications will be able to co-exist and grow in a seamless manner. The diversity of the vertical requirements as well as the particular features of the 5G network itself,…

Signal Processing · Electrical Eng. & Systems 2020-02-19 Orestes Manzanilla-Salazar , Victor Boutin , Hakim Mellah , Constant Wetté , Brunilde Sansò

This paper presents a novel layered framework that integrates visual foundation models to improve robot manipulation tasks and motion planning. The framework consists of five layers: Perception, Cognition, Planning, Execution, and Learning.…

Robotics · Computer Science 2023-09-21 Chen Yang , Peng Zhou , Jiaming Qi

Collaborative virtual environments (CVEs) are used for collaboration and interaction of possibly many participants that may be spread over large distances. Both commercial and freely available CVEs exist today. Currently, CVEs are used…

Software Engineering · Computer Science 2025-04-17 Luciano Argento , Angelo Furfaro

This systematic review explores the viability of virtual reality (VR) technologies for enhancing learning outcomes and operational efficiency within the construction industry. This study evaluates the current integration of VR in…

Computers and Society · Computer Science 2024-08-06 Zia Ud Din , Payam Mohammadi , Rachael Sherman