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This paper presents a simple framework of low cost Kit which can be used in control education and training courses to support hardware in the loop simulation. The kit shows the student or control engineer the effect of delays, noise, and…

Systems and Control · Computer Science 2014-10-07 O. M. Abdalla , Sherif A. Hammad , H. Ahmed Yousef

This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…

The digital twin has emerged as a technology to predict the undesirables, and ensure desired performance of complex systems. Although digital twins have got attention in the manufacturing research spectrum, yet their industrial application…

Systems and Control · Electrical Eng. & Systems 2021-04-08 Ali Ahmad Malik

Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the corresponding design tasks is mostly limited to enhancing…

Human-Computer Interaction · Computer Science 2023-10-27 Adrien Coppens , Tom Mens , Mohamed-Anis Gallas

As robots become more adaptable, responsive, and capable of interacting with humans, the design of effective human-robot collaboration becomes critical. Yet, this design process is typically led by monodisciplinary approaches, often…

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

Modeling is a key activity in conceptual design and system design. Through collaborative modeling, end-users, stakeholders, experts, and entrepreneurs are able to create a shared understanding of a system representation. While the Unified…

Software Engineering · Computer Science 2021-07-28 Enes Yigitbas , Simon Gorissen , Nils Weidmann , Gregor Engels

We introduce a general-purpose framework for interconnecting scientific simulation programs using a homogeneous, unified interface. Our framework is intrinsically parallel, and conveniently separates all component numerical modules in…

Instrumentation and Methods for Astrophysics · Physics 2015-06-04 Simon Portegies Zwart , Steve McMillan , Arjen van Elteren , Inti Pelupessy , Nathan de Vries

The Metaverse comprises technologies to enable virtual twins of the real world, via mixed reality, internet of things, and others. As it matures unique challenges arise such as a lack of strong connections between virtual and physical…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

Experiments require human decisions in the design process, which in turn are reformulated and summarized as inputs into a system (computational or otherwise) to generate the experimental design. I leverage this system to promote a language…

Other Computer Science · Computer Science 2023-07-26 Emi Tanaka

We introduce Dream2Real, a robotics framework which integrates vision-language models (VLMs) trained on 2D data into a 3D object rearrangement pipeline. This is achieved by the robot autonomously constructing a 3D representation of the…

Robotics · Computer Science 2024-07-31 Ivan Kapelyukh , Yifei Ren , Ignacio Alzugaray , Edward Johns

This thesis presents a framework that integrates state-of-the-art generative AI models for real-time creation of three-dimensional (3D) objects in augmented reality (AR) environments. The primary goal is to convert diverse inputs, such as…

Graphics · Computer Science 2025-02-25 Majid Behravan

This paper presents a software architecture for 3D interaction techniques (ITs) and an object oriented, toolkit-independent framework that implements such architecture. ITs are composed of basic filters connected in a dataflow, where…

Human-Computer Interaction · Computer Science 2025-07-04 Pablo Figueroa , Mark Green , Benjamin Watson

In this paper, we introduce OpenVSLAM, a visual SLAM framework with high usability and extensibility. Visual SLAM systems are essential for AR devices, autonomous control of robots and drones, etc. However, conventional open-source visual…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Shinya Sumikura , Mikiya Shibuya , Ken Sakurada

The given paper considered a generalized model representation of the software system "Instrumental complex for ontological engineering purpose". Represented complete software system development process. Developed relevant formal models of…

Software Engineering · Computer Science 2022-01-04 A. V. Palagin , N. G. Petrenko , V. Yu. Velychko , K. S. Malakhov

We describe our ongoing work and view on simulation, validation and visualization of cyber-physical systems in industrial automation during development, operation and maintenance. System models may represent an existing physical part - for…

Software Engineering · Computer Science 2014-10-07 Jan Olaf Blech , Maria Spichkova , Ian Peake , Heinz Schmidt

Existing procedures for model validation have been deemed inadequate for many engineering systems. The reason of this inadequacy is due to the high degree of complexity of the mechanisms that govern these systems. It is proposed in this…

Artificial Intelligence · Computer Science 2007-05-23 A. Guergachi

This work introduces an innovative parallel, fully-distributed finite element framework for growing geometries and its application to metal additive manufacturing. It is well-known that virtual part design and qualification in additive…

Computational Engineering, Finance, and Science · Computer Science 2019-04-30 Eric Neiva , Santiago Badia , Alberto F. Martín , Michele Chiumenti

The architecture of a robotics software framework tremendously influences the effort and time it takes for end users to test new concepts in a simulation environment and to control real hardware. Many years of activity in the field allowed…

Robotics · Computer Science 2023-07-26 Michele Focchi , Francesco Roscia , Claudio Semini

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner