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We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions. Achieving this presents multiple challenges: not only do…

Computer Vision and Pattern Recognition · Computer Science 2022-01-13 Hsiao-yu Chen , Edgar Tretschk , Tuur Stuyck , Petr Kadlecek , Ladislav Kavan , Etienne Vouga , Christoph Lassner

In this paper, we review the background of physical reality, virtual reality, and some traditional mixed forms of them. Based on the current knowledge, we propose a new unified concept called symmetrical reality to describe the physical and…

Human-Computer Interaction · Computer Science 2019-03-08 Zhenliang Zhang , Cong Wang , Dongdong Weng , Yue Liu , Yongtian Wang

Vision systems, i.e., systems that allow to detect and track objects in images, have gained substantial importance over the past decades. They are used in quality assurance applications, e.g., for finding surface defects in products during…

Software Engineering · Computer Science 2021-05-11 Franz Wotawa , Lorenz Klampfl , Ledio Jahaj

This paper presents the V-Lab, a VR application development framework for educational scenarios mainly involving scientific processes executed in laboratory environments such as chemistry and biology laboratories. This work is an extension…

In immersive augmented reality (IAR), users can wear a head-mounted display to see computer-generated images superimposed to their view of the world. IAR was shown to be beneficial across several domains, e.g., automotive, medicine, gaming…

Software Engineering · Computer Science 2020-01-07 Leonel Merino , Mircea Lungu , Christoph Seidl

Requirements and code, in conventional software engineering wisdom, belong to entirely different worlds. Is it possible to unify these two worlds? A unified framework could help make software easier to change and reuse. To explore the…

Software Engineering · Computer Science 2016-02-18 Alexandr Naumchev , Bertrand Meyer , Victor Rivera

In an era marked by renewed interest in lunar exploration and the prospect of establishing a sustainable human presence on the Moon, innovative approaches supporting mission preparation and astronaut training are imperative. To this end,…

Instrumentation and Methods for Astrophysics · Physics 2024-10-23 Giacomo Franchini , Brenno Tuberga , Marcello Chiaberge

Requirement Engineering (RE) is a Software Engineering (SE) process of defining, documenting, and maintaining the requirements from a problem. It is one of the most complex processes of SE because it addresses the relation between customer…

Here, we present the concept of an open virtual prototyping framework for maritime systems and operations that enables its users to develop re-usable component or subsystem models, and combine them in full-system simulations for…

Computational Engineering, Finance, and Science · Computer Science 2017-01-05 Severin Sadjina , Lars T. Kyllingstad , Martin Rindarøy , Stian Skjong , Vilmar Æsøy , Dariusz Eirik Fathi , Vahid Hassani , Trond Johnsen , Jørgen Bremnes Nielsen , Eilif Pedersen

The notion of an equational shell is studied to involve the objects and their environment. Appropriate methods are studied as valid embeddings of refined objects. The refinement process determines the linkages between the variety of…

Logic in Computer Science · Computer Science 2007-05-23 Larissa Ismailova

We present the specification for a modeling language, VoxML, which encodes semantic knowledge of real-world objects represented as three-dimensional models, and of events and attributes related to and enacted over these objects. VoxML is…

Computation and Language · Computer Science 2016-10-06 James Pustejovsky , Nikhil Krishnaswamy

Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs…

Human-Computer Interaction · Computer Science 2022-08-29 Jacky Cao , Kit-Yung Lam , Lik-Hang Lee , Xiaoli Liu , Pan Hui , Xiang Su

Software Visualization encompasses the development and evaluation of methods for graphically representing different aspects of methods of software, including its structure, execution and evolution. Creating visualizations helps the user to…

Software Engineering · Computer Science 2010-02-08 Akepogu Anand Rao , Karanam Madhavi

The Metaverse encompasses technologies related to the internet, virtual and augmented reality, and other domains toward smart interfaces that are hyper-connected, immersive, and engaging. However, Metaverse applications face inherent…

Human-Computer Interaction · Computer Science 2023-01-24 Jie Guan , Jay Irizawa , Alexis Morris

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Chen Bai , Zeman Shao , Guoxiang Zhang , Di Liang , Jie Yang , Zhuorui Zhang , Yujian Guo , Chengzhang Zhong , Yiqiao Qiu , Zhendong Wang , Yichen Guan , Xiaoyin Zheng , Tao Wang , Cheng Lu

Typical constraints on embedded systems include code size limits, upper bounds on energy consumption and hard or soft deadlines. To meet these requirements, it may be necessary to improve the software by applying various kinds of…

Performance · Computer Science 2010-11-30 Hugues Cassé , Karine Heydemann , Haluk Ozaktas , Jonathan Ponroy , Christine Rochange , Olivier Zendra

This paper describes a 2D and 3D simulation engine that quantitatively models the statics, dynamics, and non-linear deformation of heterogeneous soft bodies in a computationally efficient manner. There is a large body of work simulating…

Graphics · Computer Science 2012-12-13 Jonathan Hiller , Hod Lipson

This paper presents a novel framework enabling end-users to perform the management of complex robotic workplaces using a tablet and augmented reality. The framework allows users to commission the workplace comprising different types of…

Robotics · Computer Science 2023-06-16 Michal Kapinus , Zdeněk Materna , Daniel Bambušek , Vítězslav Beran , Pavel Smrž

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms…