Related papers: Viewpoints in co-design: a field study in concurre…
With increasing demands for flexible work models, many IT organizations have adapted to hybrid work that promises enhanced team productivity as well as work satisfaction. To achieve productive engineering practice, collaborative product…
Cognitive engineering is a multi-disciplinary field and hence it is difficult to find a review article consolidating the leading developments in the field. The in-credible pace at which technology is advancing pushes the boundaries of what…
Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…
Co-design is an effective method for designing software, but implementing it within the clinical setting comes with a set of unique challenges. This makes recruitment and engagement of participants difficult, which has been demonstrated in…
Learning paradigms involving varying levels of supervision have received a lot of interest within the computer vision and machine learning communities. The supervisory information is typically considered to come from a human supervisor -- a…
Recent advances in 3D datasets and multimodal models have greatly improved natural language 3D scene understanding. However, most 3D referring segmentation methods do not explicitly represent the observer viewpoint, making spatial relations…
Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to…
Characterizing creativity in visualization design can lead to the design of more expressive representations and visualization authoring tools that prioritize human creativity. In this paper, we examine how creativity manifests itself in…
Object perception is a fundamental sub-field of Computer Vision, covering a multitude of individual areas and having contributed high-impact results. While Machine Learning has been traditionally applied to address related problems, recent…
When writing a constraint program, we have to choose which variables should be the decision variables, and how to represent the constraints on these variables. In many cases, there is considerable choice for the decision variables.…
The design of future mobility solutions and the design of the mobility systems they enable are closely coupled. Indeed, knowledge about the intended service of novel mobility solutions would impact their design and deployment process,…
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry practice. This workshop will become a venue to share…
Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…
Visual Place Recognition (VPR) is the process of recognising a previously visited place using visual information, often under varying appearance conditions and viewpoint changes and with computational constraints. VPR is related to the…
In this paper, we propose an analytical framework that aims to bring out the nature of participants' contributions to co-design meetings, in a way that synthesises content and function dimensions, together with the dimension of…
The visual analysis of graphs in 3D has become increasingly popular, accelerated by the rise of immersive technology, such as augmented and virtual reality. Unlike 2D drawings, 3D graph layouts are highly viewpoint-dependent, making…
Version control is critical in mechanical computer-aided design (CAD) to enable traceability, manage product variation, and support collaboration. Yet, its implementation in modern CAD software as an essential information infrastructure for…
Explanations for computer vision models are important tools for interpreting how the underlying models work. However, they are often presented in static formats, which pose challenges for users, including information overload, a gap between…
Multi-view projection methods have demonstrated promising performance on 3D understanding tasks like 3D classification and segmentation. However, it remains unclear how to combine such multi-view methods with the widely available 3D point…
We present an assistive system for clipart design by providing visual scaffolds from the unseen viewpoints. Inspired by the artists' creation process, our system constructs the visual scaffold by first synthesizing the reference 3D shape of…