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There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains…

Artificial Intelligence · Computer Science 2024-11-04 Zhenwei Tang , Difan Jiao , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

Artificial Intelligence · Computer Science 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen

Navigating through a visual maze relies on the strategic use of eye movements to select and identify the route. When navigating the maze, there are trade-offs between exploring to the environment and relying on memory. This study examined…

Computer Vision and Pattern Recognition · Computer Science 2013-07-23 Min Zhao , Andre G. Marquez

In the scope of the "Chess-Bot" project, this study's goal is to choose the right model for the robotic arm that the "the Chess-Bot" will use to move the pawn from a cell to another. In this paper, there is the definition and the structure…

Robotics · Computer Science 2012-04-10 Ali Elouafiq

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

It is noted that some unusual moves against a strong chess program greatly weaken its ability to see the serious targets of the game, and its whole level of play... It is suggested to create programs with different weaknesses in order to…

Artificial Intelligence · Computer Science 2011-01-31 Emanuel Gluskin

Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…

Social and Information Networks · Computer Science 2026-02-04 José Antonio Morales , Jorge Flores , Carlos Gershenson , Carlos Pineda

The game of chess is well-known and widely played all over the world. However, the rules for playing it are rather complex since there are different types of pieces and the ways they are allowed to move depend upon the type of the piece. In…

Programming Languages · Computer Science 2023-03-21 Morten Haahr Kristensen , Peter Gorm Larsen

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…

Physics and Society · Physics 2017-11-10 Nahuel Almeira , Ana Laura Schaigorodsky , Juan Ignacio Perotti , Orlando Vito Billoni

Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information…

Artificial Intelligence · Computer Science 2013-01-30 Kevin B. Korb , Ann Nicholson , Nathalie Jitnah

Data integration has been recently challenged by the need to handle large volumes of data, arriving at high velocity from a variety of sources, which demonstrate varying levels of veracity. This challenging setting, often referred to as big…

Databases · Computer Science 2022-05-02 Avigdor Gal , Roee Shraga

In card games, in casino games with multiple decks of cards and in cryptography, one is sometimes faced with the following problem: how can a human (as opposed to a computer) shuffle a large deck of cards? The procedure we study is to break…

Probability · Mathematics 2016-10-11 Evita Nestoridi , Graham White

Unlike tic-tac-toe or checkers, in which optimal play leads to a draw, it is not known whether optimal play in chess ends in a win for White, a win for Black, or a draw. But after White moves first in chess, if Black has a double move…

Theoretical Economics · Economics 2021-08-11 Steven J. Brams , Mehmet S. Ismail

The complexity of chess matches has attracted broad interest since its invention. This complexity and the availability of large number of recorded matches make chess an ideal model systems for the study of population-level learning of a…

Data Analysis, Statistics and Probability · Physics 2013-02-19 H. V. Ribeiro , R. S. Mendes , E. K. Lenzi , M. del Castillo-Mussot , L. A. N. Amaral

Many casinos routinely use mechanical card shuffling machines. We were asked to evaluate a new product, a shelf shuffler. This leads to new probability, new combinatorics and to some practical advice which was adopted by the manufacturer.…

Combinatorics · Mathematics 2013-07-24 Persi Diaconis , Jason Fulman , Susan Holmes

This paper presents an empirical investigation of the relation between decision speed and decision quality for a real-world setting of cognitively-demanding decisions in which the timing of decisions is endogenous: professional chess.…

General Economics · Economics 2022-01-27 Uwe Sunde , Dainis Zegners , Anthony Strittmatter

With the introduction of collaborative robots, humans and robots can now work together in close proximity and share the same workspace. However, this collaboration presents various challenges that need to be addressed to ensure seamless…

Robotics · Computer Science 2023-07-24 Ali Noormohammadi-Asl , Ali Ayub , Stephen L. Smith , Kerstin Dautenhahn

Adaptive machines have the potential to assist or interfere with human behavior in a range of contexts, from cognitive decision-making to physical device assistance. Therefore it is critical to understand how machine learning algorithms can…

Artificial Intelligence · Computer Science 2023-05-03 Benjamin J. Chasnov , Lillian J. Ratliff , Samuel A. Burden

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

Machine Learning · Computer Science 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting
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