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Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

Computers and Society · Computer Science 2017-12-11 Valdemar Švábenský , Jan Vykopal

Game development-based approaches are increasingly used to design curricula that can engage students, as these can help them apply and practice learnt computer science concepts. However, it can become complex to develop a minimum working…

Software Engineering · Computer Science 2022-06-22 Noble Saji Mathews , Sridhar Chimalakonda

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

Software Engineering · Computer Science 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

An introductory formal languages course exposes advanced undergraduate and early graduate students to automata theory, grammars, constructive proofs, computability, and decidability. Programming students find these topics to be challenging…

Formal Languages and Automata Theory · Computer Science 2014-12-17 Marco T. Morazán , Rosario Antunez

The Entity-Component-System (ECS) software design pattern, long used in game development, encourages a clean separation of identity (entities), data properties (components), and computational behaviors (systems). Programs written using the…

Programming Languages · Computer Science 2025-09-17 Patrick Redmond , Jonathan Castello , José Manuel Calderón Trilla , Lindsey Kuper

Complex software systems are among most sophisticated human-made systems, yet only little is known about the actual structure of 'good' software. We here study different software systems developed in Java from the perspective of network…

Social and Information Networks · Computer Science 2013-05-24 Lovro Šubelj , Marko Bajec

Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…

Physics Education · Physics 2021-05-31 Özlem Salehi , Zeki Seskir , İlknur Tepe

Games have long been used as benchmarks and testing environments for research in artificial intelligence. A key step in supporting this research was the development of game description languages: frameworks that compile domain-specific code…

Artificial Intelligence · Computer Science 2026-03-27 Graham Todd , Alexander G. Padula , Dennis J. N. J. Soemers , Julian Togelius

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

Artificial Intelligence · Computer Science 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

Learning to program could possibly be analogous to acquiring expertise in abstract mathematics, which may be boring or dull for a majority of students. Thus, among the countless options to approach learning coding [1-14], acquiring concepts…

Computers and Society · Computer Science 2019-03-14 Kailash Chandra , Shyamal Suhana Chandra

Quantum computer programming is emerging as a new subject domain from multidisciplinary research in quantum computing, computer science, mathematics (especially quantum logic, lambda calculi, and linear logic), and engineering attempts to…

Programming Languages · Computer Science 2008-12-18 Donald A. Sofge

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

Human-Computer Interaction · Computer Science 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

Context: In the context of exploring the art, science and engineering of programming, the question of which programming languages should be taught first has been fiercely debated since computer science teaching started in universities.…

Computers and Society · Computer Science 2017-04-04 Ellen Murphy , Tom Crick , James H. Davenport

Most university curricula consider software processes to be on the fringes of software engineering (SE). Students are told there exists a plethora of software processes ranging from RUP over V-shaped processes to agile methods. Furthermore,…

Software Engineering · Computer Science 2013-12-19 Marco Kuhrmann , Daniel Méndez Fernández , Jürgen Münch

Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…

Cryptography and Security · Computer Science 2025-02-11 Dylan Huitema , Albert Wong

Learning to program has become common in schools, higher education and individual learning. Although testing is an important aspect of programming, it is often neglected in education due to a perceived lack of time and knowledge, or simply…

Software Engineering · Computer Science 2023-04-06 Philipp Straubinger , Laura Caspari , Gordon Fraser

The progression of scientific computing resources has enabled the numerical approximation of mathematical models describing complex physical phenomena. A significant portion of researcher time is typically dedicated to the development of…

Mathematical Software · Computer Science 2015-06-22 Paul T. Bauman , Roy H. Stogner

This paper investigates how high school students in an introductory computer science course approach computing in the Logic Programming (LP) paradigm. This qualitative study shows how novice students operate within the LP paradigm while…

Computers and Society · Computer Science 2018-08-13 Timothy T. Yuen , Maritza Reyes , Yuanlin Zhang

The best way to understand complex data structures or algorithm is to see them in action. The present work presents a new tool, especially useful for students and lecturers in computer science. It is written in Java and developed at…

Computers and Society · Computer Science 2014-03-19 Kaninda Musumbu