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Most of the computational study of election problems has assumed that each voter's preferences are, or should be extended to, a total order. However in practice voters may have preferences with ties. We study the complexity of manipulative…

Computer Science and Game Theory · Computer Science 2015-06-16 Zack Fitzsimmons , Edith Hemaspaandra

Election systems based on scores generally determine the winner by computing the score of each candidate and the winner is the candidate with the best score. It would be natural to expect that computing the winner of an election is at least…

Computer Science and Game Theory · Computer Science 2019-11-21 Zack Fitzsimmons , Edith Hemaspaandra

The integrity of elections is central to democratic systems. However, a myriad of malicious actors aspire to influence election outcomes for financial or political benefit. A common means to such ends is by manipulating perceptions of the…

Computer Science and Game Theory · Computer Science 2022-06-22 Junlin Wu , Andrew Estornell , Lecheng Kong , Yevgeniy Vorobeychik

The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…

Computer Science and Game Theory · Computer Science 2021-06-25 Zack Fitzsimmons , Edith Hemaspaandra

In shift bribery, a briber seeks to promote his preferred candidate by paying voters to raise their ranking. Classical models of shift bribery assume voters act independently, overlooking the role of social influence. However, in reality,…

Computer Science and Game Theory · Computer Science 2025-12-10 Ashlesha Hota , Susobhan Bandopadhyay , Palash Dey

Control and manipulation are two of the most studied types of attacks on elections. In this paper, we study the complexity of control attacks on elections in which there are manipulators. We study both the case where the "chair" who is…

Computer Science and Game Theory · Computer Science 2017-06-09 Zack Fitzsimmons , Edith Hemaspaandra , Lane A. Hemaspaandra

When agents are acting together, they may need a simple mechanism to decide on joint actions. One possibility is to have the agents express their preferences in the form of a ballot and use a voting rule to decide the winning action(s).…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Following Zhang and Grossi~(AAAI 2021), we study in more depth a variant of weighted voting games in which agents' weights are induced by a transitive support structure. This class of simple games is notably well suited to study the…

Computer Science and Game Theory · Computer Science 2022-01-25 Gianlorenzo D'Angelo , Esmaeil Delfaraz , Hugo Gilbert

Given a set of agents qualifying or disqualifying each other, group identification is the task of identifying a socially qualified subgroup of agents. Social qualification depends on the specific rule used to aggregate individual…

Computer Science and Game Theory · Computer Science 2021-05-19 Niclas Boehmer , Robert Bredereck , Dušan Knop , Junjie Luo

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

A central theme in computational social choice is to study the extent to which voting systems computationally resist manipulative attacks seeking to influence the outcome of elections, such as manipulation (i.e., strategic voting), control,…

Computer Science and Game Theory · Computer Science 2013-07-30 Piotr Faliszewski , Yannick Reisch , Jörg Rothe , Lena Schend

Candidate control of elections is the study of how adding or removing candidates can affect the outcome. However, the traditional study of the complexity of candidate control is in the model in which all candidates and votes are known up…

Computer Science and Game Theory · Computer Science 2016-06-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We study the robustness of approval-based participatory budgeting (PB) rules to random noise in the votes. Our contributions are twofold. First, we study the computational complexity of the #Flip-Bribery problem, where given a PB instance…

Computer Science and Game Theory · Computer Science 2023-05-16 Niclas Boehmer , Piotr Faliszewski , Łukasz Janeczko , Andrzej Kaczmarczyk

It is important to understand how the outcome of an election can be modified by an agent with control over the structure of the election. Electoral control has been studied for many election systems, but for all studied systems the winner…

Computer Science and Game Theory · Computer Science 2018-11-14 Zack Fitzsimmons , Edith Hemaspaandra , Alexander Hoover , David E. Narváez

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2015-03-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon

We study the election control problem with multi-votes, where each voter can present a single vote according different views (or layers, we use "layer" to represent "view"). For example, according to the attributes of candidates, such as:…

Computational Complexity · Computer Science 2023-07-03 Fengbo Wang , Aizhong Zhou , Jianliang Xu

Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

Understanding when and how computational complexity can be used to protect elections against different manipulative actions has been a highly active research area over the past two decades. A recent body of work, however, has shown that…

Computer Science and Game Theory · Computer Science 2015-11-26 Vijay Menon , Kate Larson

We study the computational complexity of controlling the result of an election by breaking ties strategically. This problem is equivalent to the problem of deciding the winner of an election under parallel universes tie-breaking. When the…

Artificial Intelligence · Computer Science 2014-05-30 Nicholas Mattei , Nina Narodytska , Toby Walsh