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The autonomous decision-making process, which is increasingly applied to computer systems, requires that the choices made by these systems align with human values. In this context, systems must assess how well their decisions reflect human…

Computers and Society · Computer Science 2025-12-19 Eduardo de la Cruz Fernández , Marcelo Karanik , Sascha Ossowski

Active Learning (AL) is a learning task that requires learners interactively query the labels of the sampled unlabeled instances to minimize the training outputs with human supervisions. In theoretical study, learners approximate the…

Machine Learning · Computer Science 2020-09-29 Xiaofeng Cao , Ivor W. Tsang , Guandong Xu

Vision-Language Navigation in Continuous Environments (VLNCE), where an agent follows instructions and moves freely to reach a destination, is a key research problem in embodied AI. However, most existing approaches are sensitive to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Josh Qixuan Sun , Huaiyuan Weng , Xiaoying Xing , Chul Min Yeum , Mark Crowley

8 years after the visual question answering (VQA) task was proposed, accuracy remains the primary metric for automatic evaluation. VQA Accuracy has been effective so far in the IID evaluation setting. However, our community is undergoing a…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Oscar Mañas , Benno Krojer , Aishwarya Agrawal

Visually-conditioned language models (VLMs) have seen growing adoption in applications such as visual dialogue, scene understanding, and robotic task planning; adoption that has fueled a wealth of new models such as LLaVa, InstructBLIP, and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Siddharth Karamcheti , Suraj Nair , Ashwin Balakrishna , Percy Liang , Thomas Kollar , Dorsa Sadigh

Engagement recognition in video datasets, unlike traditional image classification tasks, is particularly challenged by subjective labels and noise limiting model performance. To overcome the challenges of subjective and noisy engagement…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Alexander Vedernikov , Puneet Kumar , Haoyu Chen , Tapio Seppänen , Xiaobai Li

Comparative evaluation lies at the heart of science, and determining the accuracy of a computational method is crucial for evaluating its potential as well as for guiding future efforts. However, metrics that are typically used have…

Data Analysis, Statistics and Probability · Physics 2019-07-10 Kiwon Um , Xiangyu Hu , Bing Wang , Nils Thuerey

Recent innovations in multimodal action models represent a promising direction for developing general-purpose agentic systems, combining visual understanding, language comprehension, and action generation. We introduce MultiNet - a novel,…

Machine Learning · Computer Science 2025-06-18 Pranav Guruprasad , Yangyue Wang , Sudipta Chowdhury , Jaewoo Song , Harshvardhan Sikka

The recent development of generative large language models (LLMs) poses new challenges for model evaluation that the research community and industry have been grappling with. While the versatile capabilities of these models ignite much…

Human-Computer Interaction · Computer Science 2025-02-03 Q. Vera Liao , Ziang Xiao

In this work, we introduce a novel deep learning architecture, Variable Length Embeddings (VLEs), an autoregressive model that can produce a latent representation composed of an arbitrary number of tokens. As a proof of concept, we…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Johnathan Chiu , Andi Gu , Matt Zhou

We propose VALSE (Vision And Language Structured Evaluation), a novel benchmark designed for testing general-purpose pretrained vision and language (V&L) models for their visio-linguistic grounding capabilities on specific linguistic…

Computation and Language · Computer Science 2024-02-13 Letitia Parcalabescu , Michele Cafagna , Lilitta Muradjan , Anette Frank , Iacer Calixto , Albert Gatt

The scientific and methodological background of creation and development of the university cloud-based learning and research environment is substantiated. The conceptual and terminology body of the cloud-based environment investigation is…

Computers and Society · Computer Science 2018-07-24 Olena Glazunova , Mariya Shyshkina

Large language models are increasingly applied in real-world scenarios, including research and education. These models, however, come with well-known ethical issues, which may manifest in unexpected ways in human-computer interaction…

Human-Computer Interaction · Computer Science 2024-04-01 Shivani Kapania , Ruiyi Wang , Toby Jia-Jun Li , Tianshi Li , Hong Shen

Current research on visual analytics systems largely follows the research paradigm of interactive system design in the field of Human-Computer Interaction (HCI), and includes key methodologies including design requirement development based…

Human-Computer Interaction · Computer Science 2026-03-02 Xiaolong Zhang

Recently, there have been increasing calls for computer science curricula to complement existing technical training with topics related to Fairness, Accountability, Transparency, and Ethics. In this paper, we present Value Card, an…

Computers and Society · Computer Science 2023-01-11 Hong Shen , Wesley Hanwen Deng , Aditi Chattopadhyay , Zhiwei Steven Wu , Xu Wang , Haiyi Zhu

Vision-language models (VLMs) hold promise for enhancing visualization tools, but effective human-AI collaboration hinges on a shared perceptual understanding of visual content. Prior studies assessed VLM visualization literacy through…

Human-Computer Interaction · Computer Science 2025-11-10 Péter Ferenc Gyarmati , Manfred Klaffenböck , Laura Koesten , Torsten Möller

Vision-language (VL) models, pretrained on colossal image-text datasets, have attained broad VL competence that is difficult to evaluate. A common belief is that a small number of VL skills underlie the variety of VL tests. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Anthony Meng Huat Tiong , Junqi Zhao , Boyang Li , Junnan Li , Steven C. H. Hoi , Caiming Xiong

Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…

Computers and Society · Computer Science 2022-09-26 Gabriel Leitão , Juan Colonna , Edwin Monteiro , Elaine Oliveira , Raimundo Barreto

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Jinkun Hou , Xinran Zhang , Qinlei Xie , Miao Liu , Yiming Li

Field studies are irreplaceable but costly, time-consuming, and error-prone, which need careful preparation. Inspired by rapid-prototyping in manufacturing, we propose a fast, low-cost evaluation method using Vision-Language Model (VLM)…

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