English
Related papers

Related papers: Further Evaluationh of VLEs using HCI and Educatio…

200 papers

Most existing video-and-language (VidL) research focuses on a single dataset, or multiple datasets of a single task. In reality, a truly useful VidL system is expected to be easily generalizable to diverse tasks, domains, and datasets. To…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Linjie Li , Jie Lei , Zhe Gan , Licheng Yu , Yen-Chun Chen , Rohit Pillai , Yu Cheng , Luowei Zhou , Xin Eric Wang , William Yang Wang , Tamara Lee Berg , Mohit Bansal , Jingjing Liu , Lijuan Wang , Zicheng Liu

Vision-Language Models (VLMs), with their powerful content generation capabilities, have been successfully applied to data annotation processes. However, the VLM-generated labels exhibit dual limitations: low quality (i.e., label noise) and…

Machine Learning · Computer Science 2025-11-17 Zhongnian Li , Lan Chen , Yixin Xu , Shi Xu , Xinzheng Xu

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…

Human-Computer Interaction · Computer Science 2026-02-05 Xiang Li , Wei He , Per Ola Kristensson

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

This study examines the relationship between student perceptions and their intention to use generative AI in higher education. Drawing on Expectancy-Value Theory (EVT), a questionnaire was developed to measure students' knowledge of…

Computers and Society · Computer Science 2026-02-17 Cecilia Ka Yuk Chan , Wenxin Zhou

Robust and comprehensive evaluation of large language models (LLMs) is essential for identifying effective LLM system configurations and mitigating risks associated with deploying LLMs in sensitive domains. However, traditional statistical…

Computation and Language · Computer Science 2026-05-08 Adam Dejl , Jonathan Pearson

Simulated Students offer a valuable methodological framework for evaluating pedagogical approaches and modelling diverse learner profiles, tasks which are otherwise challenging to undertake systematically in real-world settings. Recent…

Computers and Society · Computer Science 2025-11-11 Luis Marquez-Carpintero , Alberto Lopez-Sellers , Miguel Cazorla

This research conducted a systematic review of the literature on machine learning (ML)-based methods in the context of Continuous Integration (CI) over the past 22 years. The study aimed to identify and describe the techniques used in…

Software Engineering · Computer Science 2023-07-18 Ali Kazemi Arani , Triet Huynh Minh Le , Mansooreh Zahedi , Muhammad Ali Babar

Large Language Models (LLMs) challenge the validity of traditional open-ended assessments by blurring the lines of authorship. While recent research has focused on the accuracy of automated scoring (AES), these static approaches fail to…

Computers and Society · Computer Science 2025-12-16 Tom Lee , Sihoon Lee , Seonghun Kim

Estimating heterogeneous treatment effects with machine learning has attracted substantial attention in both academic research and industrial practice. However, the two communities often evaluate models under markedly different conditions.…

Machine Learning · Computer Science 2026-05-26 George Panagopoulos

Amid the growing need to keep learners abreast of rapid technological advancements brought about by the Fourth Industrial Revolution, this study explores perceived needs of students in virtual learning environments supported by emerging…

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own…

This study investigates how K-12 educators use generative AI tools in real-world instructional contexts and how large language models (LLMs) can support scalable qualitative analysis of these interactions. Drawing on over 13,000 unscripted…

Human-Computer Interaction · Computer Science 2025-12-17 Alex Liu , Lief Esbenshade , Shawon Sarkar , Victor Tian , Zachary Zhang , Kevin He , Min Sun

Large Language Models (LLMs) are advancing quickly and impacting people's lives for better or worse. In higher education, concerns have emerged such as students' misuse of LLMs and degraded education outcomes. To unpack the ethical concerns…

Learning continually from a stream of non-i.i.d. data is an open challenge in deep learning, even more so when working in resource-constrained environments such as embedded devices. Visual models that are continually updated through…

Artificial Intelligence · Computer Science 2025-07-30 Clea Rebillard , Julio Hurtado , Andrii Krutsylo , Lucia Passaro , Vincenzo Lomonaco

Course syllabi are often the first and sometimes only structured artifact that explains how a class will run: deadlines, grading rules, safety procedures, and how to request disability accommodations. For blind and low-vision (BLV) students…

Human-Computer Interaction · Computer Science 2025-11-12 Chadani Acharya

Active learning aims to train a classifier as fast as possible with as few labels as possible. The core element in virtually any active learning strategy is the criterion that measures the usefulness of the unlabeled data based on which new…

Machine Learning · Statistics 2018-02-13 Yazhou Yang , Marco Loog

Vision-and-Language Navigation (VLN) has been studied mainly in either discrete or continuous settings, with little attention to dynamic, crowded environments. We present HA-VLN 2.0, a unified benchmark introducing explicit social-awareness…

Artificial Intelligence · Computer Science 2025-10-13 Yifei Dong , Fengyi Wu , Qi He , Zhi-Qi Cheng , Heng Li , Minghan Li , Zebang Cheng , Yuxuan Zhou , Jingdong Sun , Qi Dai , Alexander G Hauptmann

This study explores how virtual environments and artificial intelligence can enhance university students' learning experiences, with particular attention to the digital preferences of Generation Z. An experiment was conducted at the Faculty…

Computers and Society · Computer Science 2025-09-03 Adel Vehrer , Zsolt Palfalusi
‹ Prev 1 8 9 10 Next ›