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Voting rules allow multiple agents to aggregate their preferences in order to reach joint decisions. Perhaps one of the most important desirable properties in this context is Condorcet-consistency, which requires that a voting rule should…

Computer Science and Game Theory · Computer Science 2016-02-26 Felix Brandt , Christian Geist , Dominik Peters

An important aspect of AI design and ethics is to create systems that reflect aggregate preferences of the society. To this end, the techniques of social choice theory are often utilized. We propose a new social choice function motivated by…

Multiagent Systems · Computer Science 2021-03-02 Gergei Bana , Wojciech Jamroga , David Naccache , Peter Y. A. Ryan

In the apportionment problem, a fixed number of seats must be distributed among parties in proportion to the number of voters supporting each party. We study a generalization of this setting, in which voters can support multiple parties by…

Computer Science and Game Theory · Computer Science 2022-03-31 Markus Brill , Paul Gölz , Dominik Peters , Ulrike Schmidt-Kraepelin , Kai Wilker

In the context of voting with ranked ballots, an important class of voting rules is the class of margin-based rules (also called pairwise rules). A voting rule is margin-based if whenever two elections generate the same head-to-head margins…

Theoretical Economics · Economics 2026-03-11 Yifeng Ding , Wesley H. Holliday , Eric Pacuit

Two fundamental axioms in social choice theory are consistency with respect to a variable electorate and consistency with respect to components of similar alternatives. In the context of traditional non-probabilistic social choice, these…

Computer Science and Game Theory · Computer Science 2016-07-15 Florian Brandl , Felix Brandt , Hans Georg Seedig

A new algorithm for deciding the satisfiability of polynomial formulas over the reals is proposed. The key point of the algorithm is a new projection operator, called sample-cell projection operator, custom-made for Conflict-Driven Clause…

Logic in Computer Science · Computer Science 2020-03-05 Haokun Li , Bican Xia

The prediction of the final state probabilities of a general cuboid randomly thrown onto a surface is a problem that naturally arises in the minds of men and women familiar with regular cubic dice and the basic concepts of probability.…

Classical Physics · Physics 2014-07-24 G. A. T. Pender , M. Uhrin

The existence of a (p-)optimal propositional proof system is a major open question in (proof) complexity; many people conjecture that such systems do not exist. Krajicek and Pudlak (1989) show that this question is equivalent to the…

Computational Complexity · Computer Science 2010-02-03 Edward A. Hirsch , Dmitry Itsykson

Given n elements with nonnegative integer weights w1,..., wn and an integer capacity C, we consider the counting version of the classic knapsack problem: find the number of distinct subsets whose weights add up to at most the given…

Data Structures and Algorithms · Computer Science 2010-08-11 Daniel Stefankovic , Santosh Vempala , Eric Vigoda

This paper is an axiomatic study of consistent approval-based multi-winner rules, i.e., voting rules that select a fixed-size group of candidates based on approval ballots. We introduce the class of counting rules and provide an axiomatic…

Computer Science and Game Theory · Computer Science 2019-11-13 Martin Lackner , Piotr Skowron

We focus on the strategyproofness of voting systems where voters must choose a number of options among several possibilities. These systems include those that are used for Participatory Budgeting, where we organize an election to determine…

Computer Science and Game Theory · Computer Science 2022-10-07 Johanne Cohen , Daniel Cordeiro , Valentin Dardilhac , Victor Glaser

Isaac Newton formulated the central difference algorithm (Eur. Phys. J. Plus (2020) 135:267) when he derived his second law. The algorithm is under various names ("Verlet, leap-frog,...") the most used algorithm in simulations of complex…

Earth and Planetary Astrophysics · Physics 2022-01-07 Søren Toxvaerd

We examine strategy-proof elections to select a winner amongst a set of agents, each of whom cares only about winning. This impartial selection problem was introduced independently by Holzman and Moulin and Alon et al. Fisher and Klimm…

Computer Science and Game Theory · Computer Science 2014-08-01 Nicolas Bousquet , Sergey Norin , Adrian Vetta

We propose a simple method for combining together voting rules that performs a run-off between the different winners of each voting rule. We prove that this combinator has several good properties. For instance, even if just one of the base…

Artificial Intelligence · Computer Science 2012-03-15 Nina Narodytska , Toby Walsh , Lirong Xia

We study the complexity of winner determination in single-crossing elections under two classic fully proportional representation rules---Chamberlin--Courant's rule and Monroe's rule. Winner determination for these rules is known to be…

Computer Science and Game Theory · Computer Science 2013-07-05 Piotr Skowron , Lan Yu , Piotr Faliszewski , Edith Elkind

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

Artificial Intelligence · Computer Science 2018-08-24 Brandon Da Silva

Distortion-based analysis has established itself as a fruitful framework for comparing voting mechanisms. m voters and n candidates are jointly embedded in an (unknown) metric space, and the voters submit rankings of candidates by…

Computer Science and Game Theory · Computer Science 2019-12-17 David Kempe

Shortlisting of candidates--selecting a group of "best" candidates--is a special case of multiwinner elections. We provide the first in-depth study of the computational complexity of strategic voting for shortlisting based on the perhaps…

Multiagent Systems · Computer Science 2019-08-15 Robert Bredereck , Andrzej Kaczmarczyk , Rolf Niedermeier

We consider a committee voting setting in which each voter approves of a subset of candidates and based on the approvals, a target number of candidates are selected. Aziz et al. (2015) proposed two representation axioms called justified…

Computer Science and Game Theory · Computer Science 2017-03-24 Haris Aziz , Shenwei Huang

We study electoral campaign management scenarios in which an external party can buy votes, i.e., pay the voters to promote its preferred candidate in their preference rankings. The external party's goal is to make its preferred candidate a…

Computer Science and Game Theory · Computer Science 2010-11-29 Edith Elkind , Piotr Faliszewski