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An election is a pair $(C,V)$ of candidates and voters. Each vote is a ranking (permutation) of the candidates. An election is $d$-Euclidean if there is an embedding of both candidates and voters into $\mathbb{R}^d$ such that voter $v$…
Given a set of agents with approval preferences over each other, we study the task of finding $k$ matchings fairly representing everyone's preferences. We model the problem as an approval-based multiwinner election where the set of…
U.S. presidential elections are decided by the Electoral College, established in 1789, and designed to mitigate potential risks arising from the collusion of large groups of citizens. A statewide winner-take-all popular voting system for…
We investigate two systems of fully proportional representation suggested by Chamberlin Courant and Monroe. Both systems assign a representative to each voter so that the "sum of misrepresentations" is minimized. The winner determination…
Multiwinner Elections have emerged as a prominent area of research with numerous practical applications. We contribute to this area by designing parameterized approximation algorithms and also resolving an open question by Yang and Wang…
We view voting rules as classifiers that assign a winner (a class) to a profile of voters' preferences (an instance). We propose to apply techniques from formal explainability, most notably abductive and contrastive explanations, to…
The election control problem through social influence asks to find a set of nodes in a social network of voters to be the starters of a political campaign aiming at supporting a given target candidate. Voters reached by the campaign change…
Electoral control refers to attempts by an election's organizer ("the chair") to influence the outcome by adding/deleting/partitioning voters or candidates. The groundbreaking work of Bartholdi, Tovey, and Trick [BTT92] on (constructive)…
In his first mathematical paper, published in 1895 when he was 18, Edmund Landau suggested a new way to determine the winner of a chess tournament by not simply adding for each player the fixed number of points they would get for each win…
We study computational aspects of a well-known single-winner voting rule called the Schulze method [Schulze, 2003] which is used broadly in practice. In this method the voters give (weak) ordinal preference ballots which are used to define…
Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…
Scoring systems are an extremely important class of election systems. A length-$m$ (so-called) scoring vector applies only to $m$-candidate elections. To handle general elections, one must use a family of vectors, one per length. The most…
Many hardness results in computational social choice make use of the fact that every directed graph may be induced as the pairwise majority relation of some preference profile. However, this fact requires a number of voters that is almost…
We present an almost optimal algorithm for the classic Chamberlin-Courant multiwinner voting rule (CC) on single-peaked preference profiles. Given $n$ voters and $m$ candidates, it runs in almost linear time in the input size, improving the…
An assembly of $n$ voters needs to decide on $t$ independent binary issues. Each voter has opinions about the issues, given by a $t$-bit vector. Anscombe's paradox shows that a policy following the majority opinion in each issue may not…
We consider distributed elections, where there is a center and $k$ sites. In such distributed elections, each voter has preferences over some set of candidates, and each voter is assigned to exactly one site such that each site is aware…
In an election where $n$ voters rank $m$ candidates, a Condorcet winning set is a committee of $k$ candidates such that for any outside candidate, a majority of voters prefer some committee member. Condorcet's paradox shows that some…
In 1904, Dickson [5] stated a very important conjecture. Now people call it Dickson's conjecture. In 1958, Schinzel and Sierpinski [14] generalized Dickson's conjecture to the higher order integral polynomial case. However, they did not…
Gerrymandering is a practice of manipulating district boundaries and locations in order to achieve a political advantage for a particular party. Lewenberg, Lev, and Rosenschein [AAMAS 2017] initiated the algorithmic study of a…
The Colonel Blotto game, first introduced by Borel in 1921, is a well-studied game theory classic. Two colonels each have a pool of troops that they divide simultaneously among a set of battlefields. The winner of each battlefield is the…