Related papers: Quantum Interactive Proofs with Competing Provers
We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect…
In a monogamy-of-entanglement (MoE) game, two players who do not communicate try to simultaneously guess a referee's measurement outcome on a shared quantum state they prepared. We study the prototypical example of a game where the referee…
We investigate two resources whose effects on quantum interactive proofs remain poorly understood: the promise of unentanglement, and the verifier's ability to condition on an intermediate measurement, which we call post-measurement…
If two classical provers share an entangled state, the resulting interactive proof system is significantly weakened [quant-ph/0404076]. We show that for the case where the verifier computes the XOR of two binary answers, the resulting proof…
In the recent years self-testing has grown into a rich and active area of study with applications ranging from practical verification of quantum devices to deep complexity theoretic results. Self-testing allows a classical verifier to…
Higher-order quantum theory deals with causal quantum processes, described by quantum combs, and test procedures, described by quantum testers, "measuring" these processes. In this work, we show that "jointly non-implementable" or…
In a two-stage repeated classical game of prisoners' dilemma the knowledge that both players will defect in the second stage makes the players to defect in the first stage as well. We find a quantum version of this repeated game where the…
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…
A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…
This paper studies quantum Arthur-Merlin games, which are Arthur-Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum information. As in the classical case, messages from Arthur to…
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of *correlations*, i.e. without reference to classical or…
We prove that QIP(2), the class of problems having two-message quantum interactive proof systems, is a subset of PSPACE. This relationship is obtained by means of an efficient parallel algorithm, based on the multiplicative weights update…
This paper investigates the role of interaction and coins in public-coin quantum interactive proof systems (also called quantum Arthur-Merlin games). While prior works focused on classical public coins even in the quantum setting, the…
The study of interactive proofs in the context of distributed network computing is a novel topic, recently introduced by Kol, Oshman, and Saxena [PODC 2018]. In the spirit of sequential interactive proofs theory, we study the power of…
We introduce a three-player nonlocal game, with a finite number of classical questions and answers, such that the optimal success probability of $1$ in the game can only be achieved in the limit of strategies using arbitrarily…
Game-playing proofs constitute a powerful framework for non-quantum cryptographic security arguments, most notably applied in the context of indifferentiability. An essential ingredient in such proofs is lazy sampling of random primitives.…
With recent progress on experimental quantum information processing, an important question has arisen as to whether it is possible to verify arbitrary computation performed on a quantum processor. A number of protocols have been proposed to…
We introduce pseudo-deterministic interactive proofs (psdAM): interactive proof systems for search problems where the verifier is guaranteed with high probability to output the same output on different executions. As in the case with…
Quantum entanglement has been recently demonstrated as a useful resource in conflicting interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. General setting for…
We show a general method of compiling any $k$-prover non-local game into a single-prover interactive game maintaining the same (quantum) completeness and (classical) soundness guarantees (up to negligible additive factors in a security…