Related papers: Computational Geometry Column 45
Microstructure reconstruction is an important and emerging aspect of computational materials engineering and multiscale modeling and simulation. Despite extensive research and fast progress in the field, the application of descriptor-based…
In this paper we describe a parallel implicit method based on radial basis functions (RBF) for surface reconstruction. The applicability of RBF methods is hindered by its computational demand, that requires the solution of linear systems of…
We proposed a generalized method, NeuralSSD, for reconstructing a 3D implicit surface from the widely-available point cloud data. NeuralSSD is a solver-based on the neural Galerkin method, aimed at reconstructing higher-quality and accurate…
Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…
The surface reconstruction problem from sets of planar parallel slices representing cross sections through 3D objects is presented. The final result of surface reconstruction is always based on the correct estimation of the structure of the…
The purpose of this note is to show that W3 algebras originate from an unusual interplay between the breakings of the reparametrization invariance under the diffemorphism action on the cotangent bundle of a Riemann surface. It is recalled…
We present algorithms for reconstructing, up to unavoidable projective automorphisms, surfaces with ordinary singularities in three dimensional space starting from their silhouette, or "apparent contour" - namely the branching locus of a…
We introduce a new method to reconstruct 3D objects using a set of volumetric primitives, i.e., superquadrics. The method hierarchically decomposes a target 3D object into pairs of superquadrics recovering finer and finer details. While…
We present a computational approach to general hyperelliptic Riemann surfaces in Weierstrass normal form. The surface is either given by a list of the branch points, the coefficients of the defining polynomial or a system of cuts for the…
Poisson Surface Reconstruction is a widely-used algorithm for reconstructing a surface from an oriented point cloud. To facilitate applications where only partial surface information is available, or scanning is performed sequentially, a…
3D dense reconstruction refers to the process of obtaining the complete shape and texture features of 3D objects from 2D planar images. 3D reconstruction is an important and extensively studied problem, but it is far from being solved. This…
Microstructure reconstruction is an important cornerstone to the inverse materials design concept. In this work, a general algorithm is developed to reconstruct a three-dimensional microstructure from given descriptors. Based on…
Real-world 3D data may contain intricate details defined by salient surface gaps. Automated reconstruction of these open surfaces (e.g., non-watertight meshes) is a challenging problem for environment synthesis in mixed reality…
We develop an algorithm capable of imaging a three-dimensional object given a collection of two-dimensional images of that object that are significantly influenced by the curvature of the Ewald sphere. These two-dimensional images cannot be…
We identify a new way to divide the $\delta$-neighborhood of surfaces $\mathcal{M}\subset\mathbb{R}^3$ into a finitely-overlapping collection of rectangular boxes $S$. We obtain a sharp $(l^2,L^p)$ decoupling estimate using this…
Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces. However, they can only produce static surfaces that are not controllable, which provides limited ability to modify the resulting…
We provide algorithms to reconstruct rational ruled surfaces in three-dimensional projective space from the `apparent contour' of a single projection to the projective plane. We deal with the case of tangent developables and of general…
Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based…
We study how an irreducible closed algebraic curve X embedded in CP^3 can be recovered using its projections from points onto embedded projective planes. The different embeddings are unknown. The only input is the defining equation of each…
We propose a variational functional and fast algorithms to reconstruct implicit surface from point cloud data with a curvature constraint. The minimizing functional balances the distance function from the point cloud and the mean curvature…