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Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Baowen Zhang , Chenxing Jiang , Heng Li , Shaojie Shen , Ping Tan

We shall introduce the singular curvature function on cuspidal edges of surfaces, which is related to the Gauss-Bonnet formula and which characterizes the shape of cuspidal edges. Moreover, it is closely related to the behavior of the…

Differential Geometry · Mathematics 2007-05-23 Kentaro Saji , Masaaki Umehara , Kotaro Yamada

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yanyan Li , Chenyu Lyu , Yan Di , Guangyao Zhai , Gim Hee Lee , Federico Tombari

We give curvature-dependant convergence rates for the optimization of weakly convex functions defined on a manifold of 1-bounded geometry via Riemannian gradient descent and via the dynamic trivialization algorithm. In order to do this, we…

Optimization and Control · Mathematics 2020-08-07 Mario Lezcano-Casado

The semantic segmentation task aims at dense classification at the pixel-wise level. Deep models exhibited progress in tackling this task. However, one remaining problem with these approaches is the loss of spatial precision, often produced…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Darwin Saire , Adín Ramírez Rivera

We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

Graphics · Computer Science 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

Active contour models based on partial differential equations have proved successful in image segmentation, yet the study of their geometric formulation on arbitrary geometric graphs is still at an early stage. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2016-10-25 Christos Sakaridis , Kimon Drakopoulos , Petros Maragos

Reconstructing high-quality 3D meshes and visuals from 3D Gaussian Splatting(3DGS) still remains a central challenge in computer graphics. Although existing models such as SuGaR offer effective solutions for rendering, there is is still…

Graphics · Computer Science 2025-09-30 Jeong Uk Lee , Sung Hee Choi

Consider a surface described by a Hamiltonian which depends only on the metric and extrinsic curvature induced on the surface. The metric and the curvature, along with the basis vectors which connect them to the embedding functions defining…

Mathematical Physics · Physics 2009-11-10 Jemal Guven

Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yaniv Wolf , Amit Bracha , Ron Kimmel

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Piotr Borycki , Weronika Smolak , Joanna Waczyńska , Marcin Mazur , Sławomir Tadeja , Przemysław Spurek

We study singularities of constant positive Gaussian curvature surfaces and determine the way they bifurcate in generic 1-parameter families of such surfaces. We construct the bifurcations explicitly using loop group methods. Constant…

Differential Geometry · Mathematics 2018-09-06 David Brander , Farid Tari

This paper solves the problem of computing conformal structures of general 2-manifolds represented as triangle meshes. We compute conformal structures in the following way: first compute homology bases from simplicial complex structures,…

Graphics · Computer Science 2007-05-23 Xianfeng Gu , Shing-Tung Yau

In the given paper the algorithm describing original and universal principles of a triangulation of a smooth molecular surface: solvent excluding solvent (SES), received by primary and secondary rolling, and solvent accessible surface (SAS)…

Chemical Physics · Physics 2013-03-19 Oleg Kupervasser , N. E. Wanner

We consider the extrinsic geometry of surfaces in simply isotropic space, a three-dimensional space equipped with a rank 2 metric of index zero. Since the metric is degenerate, a surface normal cannot be unequivocally defined based on…

Differential Geometry · Mathematics 2020-11-13 Alev Kelleci , Luiz C. B. da Silva

Gaussian Splatting has become the method of choice for 3D reconstruction and real-time rendering of captured real scenes. However, fine appearance details need to be represented as a large number of small Gaussian primitives, which can be…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Panagiotis Papantonakis , Georgios Kopanas , Fredo Durand , George Drettakis

We study the old problem of isometrically embedding a 2-dimensional Riemannian manifold into Euclidean 3-space. It is shown that if the Gaussian curvature vanishes to finite order and its zero set consists of two Lipschitz curves…

Analysis of PDEs · Mathematics 2014-01-17 Qing Han , Marcus Khuri

A common approach to compute distances on continuous surfaces is by considering a discretized polygonal mesh approximating the surface and estimating distances on the polygon. We show that exact geodesic distances restricted to the polygon…

Image and Video Processing · Electrical Eng. & Systems 2026-02-27 Saar Huberman , Amit Bracha , Ron Kimmel

Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Meiying Gu , Jiawei Zhang , Jiahe Li , Xiaohan Yu , Haonan Luo , Jin Zheng , Xiao Bai