Related papers: BL-WoLF: A Framework For Loss-Bounded Learnability…
We develop a method for training neural networks on Boolean data in which the values at all nodes are strictly $\pm 1$, and the resulting models are typically equivalent to networks whose nonzero weights are also $\pm 1$. The method…
Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…
Federated learning (FL) is a distributed learning paradigm that enables a large number of mobile devices to collaboratively learn a model under the coordination of a central server without sharing their raw data. Despite its practical…
We present a novel method - LIBRE - to learn an interpretable classifier, which materializes as a set of Boolean rules. LIBRE uses an ensemble of bottom-up weak learners operating on a random subset of features, which allows for the…
Previous research has shown that federated learning (FL) systems are exposed to an array of security risks. Despite the proposal of several defensive strategies, they tend to be non-adaptive and specific to certain types of attacks,…
We study the set of (stationary) feasible payoffs of overlapping generation repeated games that can be achieved by action sequences in which every generation of players plays the same sequence of action profiles. First, we completely…
We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in…
Zero-sum asymmetric games model decision making scenarios involving two competing players who have different information about the game being played. A particular case is that of nested information, where one (informed) player has superior…
Constrained reinforcement learning is to maximize the expected reward subject to constraints on utilities/costs. However, the training environment may not be the same as the test one, due to, e.g., modeling error, adversarial attack,…
In statistical decision theory involving a single decision-maker, an information structure is said to be better than another one if for any cost function involving a hidden state variable and an action variable which is restricted to be…
We study the problem of online learning in a two-player decentralized cooperative Stackelberg game. In each round, the leader first takes an action, followed by the follower who takes their action after observing the leader's move. The goal…
Zero Reinforcement Learning (Zero-RL) has proven to be an effective approach for enhancing the reasoning capabilities of large language models (LLMs) by directly applying reinforcement learning with verifiable rewards on pretrained models,…
Repeated games have provided an explanation how mutual cooperation can be achieved even if defection is more favorable in a one-shot game in prisoner's dilemma situation. Recently found zero-determinant strategies have substantially been…
We consider the problem of prediction by a machine learning algorithm, called learner, within an adversarial learning setting. The learner's task is to correctly predict the class of data passed to it as a query. However, along with queries…
We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents' decision-making is transparent to each other, which allows each…
While most research in Gold-style learning focuses on learning formal languages, we consider the identification of computable structures, specifically equivalence structures. In our core model the learner gets more and more information…
We consider a model of robust learning in an adversarial environment. The learner gets uncorrupted training data with access to possible corruptions that may be affected by the adversary during testing. The learner's goal is to build a…
We study online learning in Bayesian Stackelberg games, where a leader repeatedly interacts with a follower whose unknown private type is independently drawn at each round from an unknown probability distribution. The goal is to design…
Federated learning (FL) is a privacy-preserving machine learning technique that facilitates collaboration among participants across demographics. FL enables model sharing, while restricting the movement of data. Since FL provides…
We study the problem of full-information online learning in the "bounded recall" setting popular in the study of repeated games. An online learning algorithm $\mathcal{A}$ is $M$-$\textit{bounded-recall}$ if its output at time $t$ can be…