English

Fast Convergence of Regularized Learning in Games

Computer Science and Game Theory 2015-12-14 v5 Artificial Intelligence Machine Learning

Abstract

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at O(T3/4)O(T^{-3/4}), while the sum of utilities converges to an approximate optimum at O(T1)O(T^{-1})--an improvement upon the worst case O(T1/2)O(T^{-1/2}) rates. We show a black-box reduction for any algorithm in the class to achieve O~(T1/2)\tilde{O}(T^{-1/2}) rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.

Keywords

Cite

@article{arxiv.1507.00407,
  title  = {Fast Convergence of Regularized Learning in Games},
  author = {Vasilis Syrgkanis and Alekh Agarwal and Haipeng Luo and Robert E. Schapire},
  journal= {arXiv preprint arXiv:1507.00407},
  year   = {2015}
}
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