We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at O(T−3/4), while the sum of utilities converges to an approximate optimum at O(T−1)--an improvement upon the worst case O(T−1/2) rates. We show a black-box reduction for any algorithm in the class to achieve O~(T−1/2) rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.
@article{arxiv.1507.00407,
title = {Fast Convergence of Regularized Learning in Games},
author = {Vasilis Syrgkanis and Alekh Agarwal and Haipeng Luo and Robert E. Schapire},
journal= {arXiv preprint arXiv:1507.00407},
year = {2015}
}