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The reference implementation of Cartesian Genetic Programming (CGP) was written in the C programming language. C inherently follows a procedural programming paradigm, which entails challenges in providing a reusable and scalable…

Neural and Evolutionary Computing · Computer Science 2024-06-14 Roman Kalkreuth , Thomas Baeck

A tutorial of the Mathematica package CGAlgebra, for conformal geometric algebra calculations is presented. Using rule-based programming, the 5-dimensional conformal geometric algebra is implemented and defined functions simplify the…

Mathematical Software · Computer Science 2022-07-01 E. Alejandra Ortiz-Duran , Jose L. Aragon

Using GPUs as general-purpose processors has revolutionized parallel computing by offering, for a large and growing set of algorithms, massive data-parallelization on desktop machines. An obstacle to widespread adoption, however, is the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-10-14 Alexey Kolesnichenko , Christopher M. Poskitt , Sebastian Nanz , Bertrand Meyer

Genetic Programming (GP) is a computationally intensive technique which also has a high degree of natural parallelism. Parallel computing architectures have become commonplace especially with regards Graphics Processing Units (GPU). Hence,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-01-05 Darren M. Chitty

Geometric Semantic Genetic Programming (GSGP) is a state-of-the-art machine learning method based on evolutionary computation. GSGP performs search operations directly at the level of program semantics, which can be done more efficiently…

Neural and Evolutionary Computing · Computer Science 2021-06-09 Leonardo Trujillo , Jose Manuel Muñoz Contreras , Daniel E Hernandez , Mauro Castelli , Juan J Tapia

In this work, we survey the role of GPUs in real-time systems. Originally designed for parallel graphics workloads, GPUs are now widely used in time-critical applications such as machine learning, autonomous vehicles, and robotics due to…

In this paper we describe and demonstrate a C++ code written to determine the trajectory of particles traversing oriented single crystals and a CUDA code written to evaluate the radiation spectra from charged particles with arbitrary…

Computational Physics · Physics 2019-10-24 Christian Flohr Nielsen

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

GPUs are readily available in cloud computing and personal devices, but their use for data processing acceleration has been slowed down by their limited integration with common programming languages such as Python or Java. Moreover, using…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-01-20 Alberto Parravicini , Arnaud Delamare , Marco Arnaboldi , Marco D. Santambrogio

ReacProc is a program written in C/C++ programming language which can be used (1) to check out of reactions describing particles interactions against conservation laws and (2) to reduce input reaction into some canonical form. A table with…

Computational Engineering, Finance, and Science · Computer Science 2007-05-23 A. S. Siver

These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-08 Raymond Leung

This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

The simulation of the two-dimensional Ising model is used as a benchmark to show the computational capabilities of Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-26 Joshua Romero , Mauro Bisson , Massimiliano Fatica , Massimo Bernaschi

This lecture aims at providing a user's perspective on the main concepts used nowadays for the implementation of numerical algorithm on common computing architecture. In particular, the concepts and applications of Central Processing Units…

Accelerator Physics · Physics 2020-06-19 X. Buffat

Computability logic is a formal theory of computational tasks and resources. Its formulas represent interactive computational problems, logical operators stand for operations on computational problems, and validity of a formula is…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

A brief characteristic of the specialized computer algebra system GRG_EC intended for symbolic computations in the field of general relativity is given.

General Relativity and Quantum Cosmology · Physics 2007-05-23 S. Tertychniy

General-purpose computing on graphics processing units (GPGPU) has recently gained considerable attention in various domains such as bioinformatics, databases and distributed computing. GPGPU is based on using the GPU as a co-processor…

Other Computer Science · Computer Science 2010-05-12 Abdullah Gharaibeh , Samer Al-Kiswany , Matei Ripeanu

In this report, I discuss the history and current state of GPU HPC systems. Although high-power GPUs have only existed a short time, they have found rapid adoption in deep learning applications. I also discuss an implementation of a…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-18 Nathan George

We describe a strategy language to control the application of graph rewriting rules, and show how this language can be used to write high-level declarative programs in several application areas. This language is part of a graph-based…

Programming Languages · Computer Science 2010-12-30 Maribel Fernández , Olivier Namet

Graphics processing units (GPU) had evolved from a specialized hardware capable to render high quality graphics in games to a commodity hardware for effective processing blocks of data in a parallel schema. This evolution is particularly…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-26 Luis Cabellos