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Comparison of programming languages is a common topic of discussion among software engineers. Multiple programming languages are designed, specified, and implemented every year in order to keep up with the changing programming paradigms,…

Programming Languages · Computer Science 2015-04-06 Zakaria Alomari , Oualid El Halimi , Kaushik Sivaprasad , Chitrang Pandit

We describe GPU implementations of the matrix recommender algorithms CCD++ and ALS. We compare the processing time and predictive ability of the GPU implementations with existing multi-core versions of the same algorithms. Results on the…

Information Retrieval · Computer Science 2015-11-10 André Valente Rodrigues , Alípio Jorge , Inês Dutra

In recent years, heterogeneous computing has emerged as the vital way to increase computers? performance and energy efficiency by combining diverse hardware devices, such as Graphics Processing Units (GPUs) and Field Programmable Gate…

Programming Languages · Computer Science 2020-11-02 Michail Papadimitriou , Juan Fumero , Athanasios Stratikopoulos , Foivos S. Zakkak , Christos Kotselidis

This paper briefly characterizes the field of cognitive computing. As an exemplification, the field of natural language question answering is introduced together with its specific challenges. A possibility to master these challenges is…

Artificial Intelligence · Computer Science 2015-06-12 Ulrich Furbach , Claudia Schon , Frieder Stolzenburg

Computer-Aided Design (CAD) applications are used in manufacturing to model everything from coffee mugs to sports cars. These programs are complex and require years of training and experience to master. A component of all CAD models…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Yaroslav Ganin , Sergey Bartunov , Yujia Li , Ethan Keller , Stefano Saliceti

The use of graphics processing units for scientific computations is an emerging strategy that can significantly speed up various different algorithms. In this review, we discuss advances made in the field of computational physics, focusing…

Computational Physics · Physics 2013-03-07 Ari Harju , Topi Siro , Filippo Federici-Canova , Samuli Hakala , Teemu Rantalaiho

Computer simulation of languages is an old subject, but since the paper of Abrams and Strogatz (2003) several physics groups independently took up this field. We shortly review their work and bring more details on our own simulations.

Physics and Society · Physics 2007-05-23 Christian Schulze , Dietrich Stauffer

Polymorphic types are an important feature in most strongly typed programming languages. They allow functions to be written in a way that can be used with different data types, while still enforcing the relationship and constraints between…

Programming Languages · Computer Science 2024-05-22 Shuai Fu , Tim Dwyer , Peter J. Stuckey

This documentation is designed for beginners in Graphics Processing Unit (GPU)-programming and who want to get familiar with OpenACC and OpenMP offloading models. Here we present an overview of these two programming models as well as of the…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-01-31 Hichan Agueny

Here I propose C and C++ interfaces and experimental implementation for twofolds arithmetic. I introduce twofolds in my previous article entitled "Twofold fast arithmetic" for tracking floating-point inaccuracy. Testing shows, plain C…

Mathematical Software · Computer Science 2014-12-18 Evgeny Latkin

A gentle introduction to Gaussian processes (GPs). The three parts of the document consider GPs for regression, classification, and dimensionality reduction.

Statistics Theory · Mathematics 2015-09-01 Mark Ebden

We have implemented C like Continuation based programming language. Continuation based C, CbC was implemented using micro-C on various architecture, and we have tried several CbC programming experiments. Here we report new implementation of…

Programming Languages · Computer Science 2011-09-20 Shinji Kono , Kento Yogi

Natural language processing for programming aims to use NLP techniques to assist programming. It is increasingly prevalent for its effectiveness in improving productivity. Distinct from natural language, a programming language is highly…

Computation and Language · Computer Science 2023-08-08 Qingfu Zhu , Xianzhen Luo , Fang Liu , Cuiyun Gao , Wanxiang Che

Threads are a convenient and modular abstraction for writing concurrent programs, but often fairly expensive. The standard alternative to threads, event-loop programming, allows much lighter units of concurrency, but leads to code that is…

Programming Languages · Computer Science 2011-02-07 Gabriel Kerneis , Juliusz Chroboczek

The traditional split-up into a low level language and a high level language in the design of computer algebra systems may become obsolete with the advent of more versatile computer languages. We describe GiNaC, a special-purpose system…

Symbolic Computation · Computer Science 2007-05-23 Christian Bauer , Alexander Frink , Richard Kreckel

Traditionally, computer programming has been the prerogative of professional developers using textual programming languages such as C, Java, or Python. Low-code programming promises an alternative: letting citizen developers create programs…

Programming Languages · Computer Science 2023-09-26 Martin Hirzel

Parsing Expression Grammars (PEGs) are a recognition-based formalism which allows to describe the syntactical and the lexical elements of a language. The main difference between Context-Free Grammars (CFGs) and PEGs relies on the…

Formal Languages and Automata Theory · Computer Science 2020-11-10 Sérgio Medeiros , Carlos Olarte

GPUs are vastly underutilized, even when running resource-intensive AI applications, as GPU kernels within each job have diverse resource profiles that may saturate some parts of a device while often leaving other parts idle. Colocating…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-17 Paul Elvinger , Foteini Strati , Natalie Enright Jerger , Ana Klimovic

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

Human-Computer Interaction · Computer Science 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

This paper is devoted to present the Mathematics Grammar Library, a system for multilingual mathematical text processing. We explain the context in which it originated, its current design and functionality and the current development goals.…

Mathematical Software · Computer Science 2012-02-23 Jordi Saludes , Sebastian Xambó
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