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We formalize trust calibration for agentic tool use (deciding when an automated agent's proposed action may execute autonomously versus require human approval) as a preference-learning problem. A policy gateway maintains a Gaussian-process…

Artificial Intelligence · Computer Science 2026-05-20 Changkun Ou

Population protocols are a popular model of distributed computing, in which randomly-interacting agents with little computational power cooperate to jointly perform computational tasks. Inspired by developments in molecular computation, and…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-18 Dan Alistarh , James Aspnes , David Eisenstat , Rati Gelashvili , Ronald L. Rivest

In this paper, we study some multiagent variants of the knapsack problem. Fluschnik et al. [AAAI 2019] considered the model in which every agent assigns some utility to every item. They studied three preference aggregation rules for finding…

Computer Science and Game Theory · Computer Science 2022-08-05 Sushmita Gupta , Pallavi Jain , Sanjay Seetharaman

In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that…

Computer Science and Game Theory · Computer Science 2022-08-26 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

In recent years, a myriad of superlative works on intelligent robotics policies have been done, thanks to advances in machine learning. However, inefficiency and lack of transfer ability hindered algorithms from pragmatic applications,…

Artificial Intelligence · Computer Science 2022-09-23 Yiwen Chen , Zedong Zhang , Haofeng Liu , Jiayi Tan , Chee-Meng Chew , Marcelo Ang

We study the problem of allocating a set of indivisible goods to multiple agents. Recent work [Bouveret and Lang, 2011] focused on allocating goods in a sequential way, and studied what is the "best" sequence of agents to pick objects based…

Multiagent Systems · Computer Science 2014-05-27 Wei Huang , Jian Lou , Zhonghua Wen

We study an online linear classification problem, in which the data is generated by strategic agents who manipulate their features in an effort to change the classification outcome. In rounds, the learner deploys a classifier, and an…

Machine Learning · Computer Science 2017-10-24 Jinshuo Dong , Aaron Roth , Zachary Schutzman , Bo Waggoner , Zhiwei Steven Wu

Liquid democracy is a form of transitive delegative democracy that has received a flurry of scholarly attention from the computer science community in recent years. In its simplest form, every agent starts with one vote and may have other…

Multiagent Systems · Computer Science 2022-06-14 Brian Brubach , Audrey Ballarin , Heeba Nazeer

We study the problem of achieving high efficiency in iterative combinatorial auctions (ICAs). ICAs are a kind of combinatorial auction where the auctioneer interacts with bidders to gather their valuation information using a limited number…

Computer Science and Game Theory · Computer Science 2024-09-24 Ryota Maruo , Hisashi Kashima

In the problem of allocating a single non-disposable commodity among agents whose preferences are single-peaked, we study a weakening of strategy-proofness called not obvious manipulability (NOM). If agents are cognitively limited, then NOM…

Theoretical Economics · Economics 2024-04-25 R. Pablo Arribillaga , Agustin G. Bonifacio

Polarization is a major concern for a well-functioning society. Often, mass polarization of a society is driven by polarizing political representation, even when the latter is easily preventable. The existing computational social choice…

Computer Science and Game Theory · Computer Science 2025-09-03 Chris Dong , Martin Bullinger , Tomasz Wąs , Larry Birnbaum , Edith Elkind

The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…

Computer Science and Game Theory · Computer Science 2021-06-25 Zack Fitzsimmons , Edith Hemaspaandra

Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

We introduce a single-winner perspective on voting on matchings, in which voters have preferences over possible matchings in a graph, and the goal is to select a single collectively desirable matching. Unlike in classical matching problems,…

Computer Science and Game Theory · Computer Science 2026-01-28 Niclas Boehmer , Jessica Dierking

We study the selection of agents based on mutual nominations, a theoretical problem with many applications from committee selection to AI alignment. As agents both select and are selected, they may be incentivized to misrepresent their true…

Computer Science and Game Theory · Computer Science 2025-10-23 Javier Cembrano , Felix Fischer , Max Klimm

Computational preference elicitation methods are tools used to learn people's preferences quantitatively in a given context. Recent works on preference elicitation advocate for active learning as an efficient method to iteratively construct…

Human-Computer Interaction · Computer Science 2024-07-29 Vijay Keswani , Vincent Conitzer , Hoda Heidari , Jana Schaich Borg , Walter Sinnott-Armstrong

The traditional election control problem focuses on the use of control to promote a single candidate. In parliamentary elections, however, the focus shifts: voters care no less about the overall governing coalition than the individual…

Computer Science and Game Theory · Computer Science 2025-03-07 Hodaya Barr , Eden Hartman , Yonatan Aumann , Sarit Kraus

We consider the problem of committee selection from a fixed set of candidates where each candidate has multiple quantifiable attributes. To select the best possible committee, instead of voting for a candidate, a voter is allowed to approve…

Computer Science and Game Theory · Computer Science 2020-08-17 Venkateswara Rao Kagita , Arun K Pujari , Vineet Padmanabhan , Vikas Kumar

A central question of crowd-sourcing is how to elicit expertise from agents. This is even more difficult when answers cannot be directly verified. A key challenge is that sophisticated agents may strategically withhold effort or information…

Computer Science and Game Theory · Computer Science 2018-05-24 Yuqing Kong , Grant Schoenebeck

This paper considers the scenario in which there are multiple institutions, each with a limited capacity for candidates, and candidates, each with preferences over the institutions. A central entity evaluates the utility of each candidate…

Data Structures and Algorithms · Computer Science 2024-09-10 L. Elisa Celis , Amit Kumar , Nisheeth K. Vishnoi , Andrew Xu