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We are going to show that some variants of a puzzle called Pull in which the boxes have handles (i.e. we can only pull the boxes in certain directions) are NP-hard

Computational Complexity · Computer Science 2018-01-01 Oscar Temprano

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…

Dynamical Systems · Mathematics 2018-07-25 Jayadev S. Athreya , Krzysztof Burdzy , Mauricio Duarte

A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…

Quantum Physics · Physics 2013-11-05 Zhengfeng Ji

Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…

Computational Complexity · Computer Science 2026-03-03 Linus Klocker , Simon D. Fink

Although mixed extensions of finite games always admit equilibria, this is not the case for countable games, the best-known example being Wald's pick-the-larger-integer game. Several authors have provided conditions for the existence of…

Computer Science and Game Theory · Computer Science 2017-04-04 Valerio Capraro , Marco Scarsini

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

This paper introduces a new family of pursuit strategies for multi-pursuer single-evader games in a planar environment. They leverage conditions under which the minimum-time solution of the game becomes equivalent to that of a suitable…

Systems and Control · Electrical Eng. & Systems 2024-10-11 Marco Casini , Andrea Garulli

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

Logic in Computer Science · Computer Science 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…

Combinatorics · Mathematics 2025-10-30 Andrea C. Burgess , Nancy E. Clarke , Shannon L. Fitzpatrick , Melissa A. Huggan

Quantum methods allow to reduce communication complexity of some computational tasks, with several separated partners, beyond classical constraints. Nevertheless, experimental demonstrations of this fact are thus far limited to some…

Quantum Physics · Physics 2014-06-18 S. Muhammad , A. Tavakoli , M. Kurant , M. Pawlowski , M. Zukowski , M. Bourennane

Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…

Computer Science and Game Theory · Computer Science 2015-03-20 Christoph Dittmann , Stephan Kreutzer , Alexandru I. Tomescu

What are the prices of random variables? In this paper, we define the least-squares prices of coin-flipping games, which are proved to be minimal, positive linear, and arbitrage-free. These prices depend both on a set of games that are…

Optimization and Control · Mathematics 2008-12-02 Yukio Hirashita

On a semi-infinite strip of squares rightward numbered $0, 1, 2, \ldots$ with at most one coin in each square, in Welter's game, two players alternately move a coin to an empty square on its left. Jumping over other coins is legal. The…

Combinatorics · Mathematics 2013-11-13 Nhan Bao Ho

Usually, to apply game-theoretic methods, we must specify utilities precisely, and we run the risk that the solutions we compute are not robust to errors in this specification. Ordinal games provide an attractive alternative: they require…

Computer Science and Game Theory · Computer Science 2024-07-11 Vincent Conitzer

This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…

Computer Science and Game Theory · Computer Science 2023-10-24 Irmak Sağlam , Anne-Kathrin Schmuck

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…

In this paper, we introduce an abstract fuzzy economy (generalized fuzzy game) model with a countable space of actions and we study the existence of the fuzzy equilibrium. As applications, two types of results are obtained. The first ones…

Optimization and Control · Mathematics 2013-06-25 Monica Patriche

In this paper we study a single player game consisting of $n$ black checkers and $m$ white checkers, called shifting the checkers. We have proved that the minimum number of steps needed to play the game for general $n$ and $m$ is $nm + n +…

Data Structures and Algorithms · Computer Science 2013-07-18 Lei Wang , Xiaodong Wang , Yingjie Wu , Daxin Zhu