Related papers: Coloring Random Triangulations
We perform a non-perturbative sum over geometries in a (2+1)-dimensional quantum gravity model given in terms of Causal Dynamical Triangulations. Inspired by the concept of triangulations of product type introduced previously, we impose an…
In this paper, we give a polynomial time algorithm which determines if a given graph containing a triangle and no induced seven-vertex path is 3-colorable, and gives an explicit coloring if one exists. In previous work, we gave a polynomial…
We extend Heawood's theorem on the colourability of plane triangulations to triangulations of 3-space. We prove that a triangulation of 3-space can be edge coloured with three colours if and only if all edges have even degree.
A coloring of the vertices of a connected graph is convex if each color class induces a connected subgraph. We address the convex recoloring (CR) problem defined as follows. Given a graph $G$ and a coloring of its vertices, recolor a…
In this paper, we give a polynomial time algorithm which determines if a given triangle-free graph with no induced seven-vertex path is 3-colorable, and gives an explicit coloring if one exists.
The coloring problem is studied in the paper for graph classes defined by two small forbidden induced subgraphs. We prove some sufficient conditions for effective solvability of the problem in such classes. As their corollary we determine…
We describe the statistics of checkerboard triangulations obtained by colouring black every other triangle in triangulations of convex polygons.
The design of a good algorithm to solve NP-hard combinatorial approximation problems requires specific domain knowledge about the problems and often needs a trial-and-error problem solving approach. Graph coloring is one of the essential…
If all but two vertices of a triangulated sphere have degrees divisible by $k$, then the exceptional vertices are not adjacent. This theorem is proved for $k=2$ with the help of the coloring monodromy. For $k = 3, 4, 5$ colorings by the…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
Two-view triangulation is a problem of minimizing a quadratic polynomial under an equality constraint. We derive a polynomial that encodes the local minimizers of this problem using the theory of Lagrange multipliers. This offers a simpler…
Quantum annealing is a powerful tool for solving and approximating combinatorial optimization problems such as graph partitioning, community detection, centrality, routing problems, and more. In this paper we explore the use of quantum…
Graph coloring is a computationally difficult problem, and currently the best known classical algorithm for $k$-coloring of graphs on $n$ vertices has runtimes $\Omega(2^n)$ for $k\ge 5$. The list coloring problem asks the following more…
We study a variation of the graph colouring problem on random graphs of finite average connectivity. Given the number of colours, we aim to maximise the number of different colours at neighbouring vertices (i.e. one edge distance) of any…
We give a combinatorial algorithm for equivariant embedded resolution of singularities of a toric variety defined over a perfect field. The algorithm is realized by a finite succession of blowings-up with smooth invariant centres that…
In the paper we prove, in particular, that for any measurable coloring of the euclidian plane into two colours there is a monochromatic triangle with some restrictions on the sides. Also we consider similar problems in finite fields…
This article is devoted to the properties of the planar triangulations. The conjugated planar triangulation will be introduced and on the base of the properties, which were achieved by the other authors there will be proved some theorems,…
We study the problem of constructing a (near) random proper $q$-colouring of a simple k-uniform hypergraph with n vertices and maximum degree \Delta. (Proper in that no edge is mono-coloured and simple in that two edges have maximum…
We show that for certain triangulations of surfaces, circle packings realising the triangulation can be found by solving a system of polynomial equations. We also present a similar system of equations for unbranched circle packings. The…
Random tensor models can be used as combinatorial devices to generate Euclidean dynamical triangulations. A physical continuum limit of dynamical triangulations requires a suitable generalization of the double-scaling limit of random…