Related papers: How to Simulate Billiards and Similar Systems
Many classes of active matter develop spatial memory by encoding information in space, leading to complex pattern formation. It has been proposed that spatial memory can lead to more efficient navigation and collective behaviour in…
Analytically tractable dynamical systems exhibiting a whole range of normal and anomalous deterministic diffusion are rare. Here we introduce a simple non-chaotic model in terms of an interval exchange transformation suitably lifted onto…
Billiard systems, broadly speaking, may be regarded as models of mechanical systems in which rigid parts interact through elastic impulsive (collision) forces. When it is desired or necessary to account for linear/angular momentum exchange…
While many dynamical systems of mechanical origin, in particular billiards, are strongly chaotic -- enjoy exponential mixing, the rates of mixing in many other models are slow (algebraic, or polynomial). The dynamics in the latter are…
Systems of pinned billiard balls serve as simplified models of collisions, where all particles remain fixed in their positions while their (pseudo-)velocities evolve in accordance with the laws of conservation of energy and momentum. For…
We study the convergence towards the equilibrium for a dissipative and stochastic time-dependent oval billiard. The dynamics of the system is described by using a generic four dimensional nonlinear map for the variables: the angular…
A simple and efficient algorithm of the molecular-dynamics simulation of the hard disk system based on the Event-Driven method is developed. From the analysis of algorithm, the complexity is O(log N) per 1 event, and the constant…
A computer simulation has to be fast to be helpful, if it is employed to study the behavior of a multicomponent dynamic system. This paper discusses modeling concepts and algorithmic techniques useful for creating such fast simulations.…
The emergence of power laws that govern the large-time dynamics of a one-dimensional billiard of $N$ point particles is analysed. In the initial state, the resting particles are placed in the positive half-line $x\geqslant 0$ at equal…
We study a two-particle circular billiard containing two finite-size circular particles that collide elastically with the billiard boundary and with each other. Such a two-particle circular billiard provides a clean example of an…
Although event-driven algorithms have been shown to be far more efficient than time-driven methods such as conventional molecular dynamics, they have not become as popular. The main obstacle seems to be the difficulty of parallelizing…
We study the dynamics of one-particle and few-particle billiard systems in containers of various shapes. In few-particle systems, the particles collide elastically both against the boundary and against each other. In the one-particle case,…
A class of non-compact billiards is introduced, namely the infinite step billiards, i.e., systems of a point particle moving freely in the domain $\Omega = \bigcup_{n\in\N} [n,n+1] \times [0,p_n]$, with elastic reflections on the boundary;…
We introduce a geometric dynamical system where iteration is defined as a cycling composition of different maps acting on a space composed of three or more lines in $\mathbb{R}^2$. This system is motivated by the dynamics of iterated…
Mathematical billiards is much like the real game: a point mass, representing the ball, rolls in a straight line on a (perfectly friction-less) table, striking the sides according to the law of reflection. A billiard trajectory is then…
Astute variations in the geometry of mathematical billiard tables have been and continue to be a source of understanding their wide range of dynamical behaviors, from regular to chaotic. Viewing standard specular billiards in the broader…
Implementing a component-based system in a distributed way so that it ensures some global constraints is a challenging problem. We consider here abstract specifications consisting of a composition of components and a controller given in the…
A general framework for performing event-driven simulations of systems with semi-flexible or rigid bodies interacting under impulsive torques and forces is outlined. Two different approaches are presented. In the first, the dynamics and…
Gravitational billiards provide an experimentally accessible arena for testing formulations of nonlinear dynamics. We present a mathematical model that captures the essential dynamics required for describing the motion of a realistic…
We perform the first long-time exploration of the classical dynamics of a driven billiard with a four dimensional phase space. With increasing velocity of the ensemble we observe an evolution from a large chaotic sea with stickiness due to…