Related papers: How to Simulate Billiards and Similar Systems
We study a system of an elastic ball moving in the non-relativistic spacetime with a nontrivial causal structure produced by a wormhole-based time machine. For such a system it is possible to formulate a simple model of the so-called…
We consider the problem of efficiently simulating population protocols. In the population model, we are given a distributed system of $n$ agents modeled as identical finite-state machines. In each time step, a pair of agents is selected…
In a Keplerian system, a large number of bodies orbit a central mass. Accretion disks, protoplanetary disks, asteroid belts, and planetary rings are examples. Simulations of these systems require algorithms that are computationally…
Learning system dynamics directly from observations is a promising direction in machine learning due to its potential to significantly enhance our ability to understand physical systems. However, the dynamics of many real-world systems are…
In the first part of a series of two papers, we present in considerable detail a collision-driven molecular dynamics algorithm for a system of nonspherical particles, within a parallelepiped simulation domain, under both periodic or…
We introduce a class of convex, higher-dimensional billiard models which generalise stadium billiards. These models correspond to the free motion of a point-particle in a region bounded by cylinders cut by planes. They are motivated by…
Event-driven molecular dynamics is a valuable tool in condensed and soft matter physics when particles can be modeled as hard objects or more generally if their interaction potential can be modeled in a stepwise fashion. Hard spheres model…
We present, in a unifying way, the main components of three asynchronous event-driven algorithms for simulating physical systems of interacting particles. The first example, hard-particle molecular dynamics, is well-known. We also present a…
We present a computational scheme based on classical molecular dynamics to study chaotic billiards in static external magnetic fields. The method allows to treat arbitrary geometries and several interacting particles. We test the scheme for…
A billiard in the form of a stadium with periodically perturbed boundary is considered. Two types of such billiards are studied: stadium with strong chaotic properties and a near-rectangle billiard. Phase portraits of such billiards are…
We study the dynamical properties of a particle in a non-planar square billiard. The plane of the billiard has a sinusoidal shape. We consider both the static and time-dependent plane. We study the affect of different parameters that…
Many natural systems, such as neurons firing in the brain or basketball teams traversing a court, give rise to time series data with complex, nonlinear dynamics. We can gain insight into these systems by decomposing the data into segments…
We consider a slowly rotating rectangular billiard with moving boundaries and use the canonical perturbation theory to describe the dynamics of a billiard particle. In the process of slow evolution certain resonance conditions can be…
Efficient simulations of quantum evolutions of spin-1/2 systems are relevant for ensemble quantum computation as well as in typical NMR experiments. We propose an efficient method to calculate the dynamics of an observable provided that the…
Much recent interest has focused on "open" dynamical systems, in which a classical map or flow is considered only until the trajectory reaches a "hole", at which the dynamics is no longer considered. Here we consider questions pertaining to…
We analyze the evolution of the local simulation times (LST) in Parallel Discrete Event Simulations. The new ingredients introduced are i) we associate the LST with the nodes and not with the processing elements, and 2) we propose to…
Classical billiards constitute an important class of dynamical systems. They have not only been in used in mathematical disciplines such as ergodic theory, but their properties demonstrate fundamental physical phenomena that can be observed…
We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…
A technique is introduced which allows to generate -- starting from any solvable discrete-time dynamical system involving N time-dependent variables -- new, generally nonlinear, generations of discrete-time dynamical systems, also involving…
We consider classical dynamical properties of a particle in a constant gravitational force and making specular reflections with circular, elliptic or oval boundaries. The model and collision map are described and a detailed study of the…