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Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-29 Xinsheng Wang , Qicong Xie , Jihua Zhu , Lei Xie , Scharenborg

We propose Dimitra++, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we propose a conditional Motion Diffusion Transformer (cMDT) to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Baptiste Chopin , Tashvik Dhamija , Pranav Balaji , Yaohui Wang , Antitza Dantcheva

Humor is a defining characteristic of human beings. Our goal is to develop methods that automatically detect humorous statements and rank them on a continuous scale. In this paper we report on results using a Language Model approach, and…

Computation and Language · Computer Science 2017-05-30 Xinru Yan , Ted Pedersen

This paper describes, how current Machine Learning (ML) techniques combined with simple rule-based animation routines make an android robot head an embodied conversational agent with ChatGPT as its core component. The android robot head is…

Robotics · Computer Science 2024-01-11 Marcel Heisler , Christian Becker-Asano

In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…

Graphics · Computer Science 2022-12-09 Zhentao Yu , Zixin Yin , Deyu Zhou , Duomin Wang , Finn Wong , Baoyuan Wang

This work aims at generating captions for soccer videos using deep learning. In this context, this paper introduces a dataset, model, and triple-level evaluation. The dataset consists of 22k caption-clip pairs and three visual features…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Ahmad Hammoudeh , Bastien Vanderplaetse , Stéphane Dupont

Displaying a written transcript of what a human said (i.e. producing an "automatic speech recognition transcript") is a common feature for smartphone vocal assistants: the utterance produced by a human speaker (e.g. a question) is displayed…

Human-Computer Interaction · Computer Science 2025-04-08 Damien Rudaz , Christian Licoppe

We propose a neural talking-head video synthesis model and demonstrate its application to video conferencing. Our model learns to synthesize a talking-head video using a source image containing the target person's appearance and a driving…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Ting-Chun Wang , Arun Mallya , Ming-Yu Liu

Emotion is a critical component of artificial social intelligence. However, while current methods excel in lip synchronization and image quality, they often fail to generate accurate and controllable emotional expressions while preserving…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wenqing Wang , Yun Fu

Talking head generation is to synthesize a lip-synchronized talking head video by inputting an arbitrary face image and corresponding audio clips. Existing methods ignore not only the interaction and relationship of cross-modal information,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Sen Chen , Zhilei Liu , Jiaxing Liu , Longbiao Wang

Recent advances in Talking Head Generation (THG) have achieved impressive lip synchronization and visual quality through diffusion models; yet existing methods struggle to generate emotionally expressive portraits while preserving speaker…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Weipeng Tan , Chuming Lin , Chengming Xu , FeiFan Xu , Xiaobin Hu , Xiaozhong Ji , Junwei Zhu , Chengjie Wang , Yanwei Fu

In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…

Graphics · Computer Science 2026-01-28 Radek Daněček , Carolin Schmitt , Senya Polikovsky , Michael J. Black

We leverage the modern advancements in talking head generation to propose an end-to-end system for talking head video compression. Our algorithm transmits pivot frames intermittently while the rest of the talking head video is generated by…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Madhav Agarwal , Anchit Gupta , Rudrabha Mukhopadhyay , Vinay P. Namboodiri , C V Jawahar

3D Gaussian splatting-based talking head synthesis has recently gained attention for its ability to render high-fidelity images with real-time inference speed. However, since it is typically trained on only a short video that lacks the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Junuk Cha , Seongro Yoon , Valeriya Strizhkova , Francois Bremond , Seungryul Baek

We present a novel framework for learning to interpret and generate language using only perceptual context as supervision. We demonstrate its capabilities by developing a system that learns to sportscast simulated robot soccer games in both…

Computation and Language · Computer Science 2014-06-02 David L. Chen , Joohyun Kim , Raymond J. Mooney

In cognitive sciences it is not uncommon to use various games effectively. For example, in artificial intelligence, the RoboCup initiative was to set up to catalyse research on the field of autonomous agent technology. In this paper, we…

Artificial Intelligence · Computer Science 2012-11-14 N. Bátfai

Although automatically animating audio-driven talking heads has recently received growing interest, previous efforts have mainly concentrated on achieving lip synchronization with the audio, neglecting two crucial elements for generating…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Shuai Tan , Bin Ji , Ye Pan

This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during gameplay, as input to adjust the pitch and loudness of…

Multimedia · Computer Science 2021-08-19 Junjie H. Xu , Zhou Fang , Qihang Chen , Satoru Ohno , Pujana Paliyawan

In soccer, scoring goals is a fundamental objective which depends on many conditions and constraints. Considering the RoboCup soccer 2D-simulator, this paper presents a data mining-based decision system to identify the best time and…

Artificial Intelligence · Computer Science 2013-06-28 Renato Oliveira , Paulo Adeodato , Arthur Carvalho , Icamaan Viegas , Christian Diego , Tsang Ing-Ren

Since the beginning of the COVID-19 pandemic, remote conferencing and school-teaching have become important tools. The previous applications aim to save the commuting cost with real-time interactions. However, our application is going to…

Artificial Intelligence · Computer Science 2022-10-14 Aolan Sun , Xulong Zhang , Tiandong Ling , Jianzong Wang , Ning Cheng , Jing Xiao