Related papers: Direct N-body Simulations
We present the first detailed comparison between million-body globular cluster simulations computed with a H\'enon-type Monte Carlo code, CMC, and a direct $N$-body code, NBODY6++GPU. Both simulations start from an identical cluster model…
We present a new parallel code for computing the dynamical evolution of collisional N-body systems with up to N~10^7 particles. Our code is based on the the Henon Monte Carlo method for solving the Fokker-Planck equation, and makes…
We describe a novel N-body code designed for simulations of the central regions of galaxies containing massive black holes. The code incorporates Mikkola's 'algorithmic' chain regularization scheme including post-Newtonian terms up to PN2.5…
We use direct N-body simulations to investigate the evolution of star clusters with large size-scales with the particular goal of understanding the so-called extended clusters observed in various Local Group galaxies, including M31 and…
The stability of a galaxy model is most easily assessed through N-body simulation. Particle-mesh codes have been widely used for this purpose, since they enable the largest numbers of particles to be employed. We show that the functional…
We report on the results of a direct N-body simulation of a star cluster that started with N = 200 000, comprising 195 000 single stars and 5 000 primordial binaries. The code used for the simulation includes stellar evolution, binary…
We develop a formalism for General Relativistic N-body simulations in the weak field regime, suitable for cosmological applications. The problem is kept tractable by retaining the metric perturbations to first order, the first derivatives…
The general consensus in the N-body community is that statistical results of an ensemble of collisional N-body simulations are accurate, even though individual simulations are not. A way to test this hypothesis is to make a direct…
Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…
We present an algorithm for quickly generating multiple realizations of N-body simulations to be used, for example, for cosmological parameter estimation from surveys of large-scale structure. Our algorithm uses a new method to resample the…
We compare the results for the dynamical evolution of star clusters derived from anisotropic gaseous models with the data from N-body simulations of isolated and one-component systems, each having modest number of stars. The statistical…
In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…
We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…
We present $\texttt{Abacus}$, a fast and accurate cosmological $N$-body code based on a new method for calculating the gravitational potential from a static multipole mesh. The method analytically separates the near- and far-field forces,…
The modern study of the dynamics of stellar systems requires the use of high-performance computers. Indeed, an accurate modelization of the structure and evolution of self-gravitating systems like planetary systems, open clusters, globular…
Chemo-dynamical N-body simulations are an essential tool for understanding the formation and evolution of galaxies. As the number of observationally determined stellar abundances continues to climb, these simulations are able to provide new…
We present a new parallel supercomputer implementation of the Monte-Carlo method for simulating the dynamical evolution of globular star clusters. Our method is based on a modified version of Henon's Monte-Carlo algorithm for solving the…
Preliminary results are presented about a fully self-consistent N-body simulation of a sample of four massive globular clusters in close interaction within the central region of a galaxy. The N-body representation (with N=1.5x10^6 particles…
We have performed fully self-consistent $N$-body simulations of star clusters near the Galactic center (GC). Such simulations have not been performed because it is difficult to perform fast and accurate simulations of such systems using…
Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-body simulations. Owing to the computational demands, and the desire to model more complex and more massive star clusters, hardware…