Related papers: 7.0/Mflops Astrophysical N-Body Simulation with Tr…
Direct $N$-body simulations of star clusters are accurate but expensive, largely due to the numerous $\mathcal{O} (N^2)$ pairwise force calculations. To solve the post-million-body problem, it will be necessary to use approximate force…
The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensional self-gravitating collisionless systems evolution. FLY is a fully parallel code based on the tree Barnes-Hut algorithm and periodical…
We describe source code level parallelization for the {\tt kira} direct gravitational $N$-body integrator, the workhorse of the {\tt starlab} production environment for simulating dense stellar systems. The parallelization strategy, called…
Special high-accuracy direct force summation N-body algorithms and their relevance for the simulation of the dynamical evolution of star clusters and other gravitating N-body systems in astrophysics are presented, explained and compared…
We present Superbox, a particle-mesh code with high resolution sub-grids and an NGP (nearest grid point) force-calculation scheme based on the second derivatives of the potential. Superbox implements a fast low-storage FFT-algorithm, giving…
This is to announce a recent release of version 1.0.1a9 of parallel load balanced adaptive P3M cosmological N-body code named GRACOS. The code has been under development over years and is available for the download at http://www.gracos.org.…
We report on the successful completion of a 2 trillion particle cosmological simulation to z=0 run on the Piz Daint supercomputer (CSCS, Switzerland), using 4000+ GPU nodes for a little less than 80h of wall-clock time or 350,000 node…
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massively parallel supercomputers having distributed memory. Our computational algorithm is based on the popular TreeSPH code of Hernquist & Katz…
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and…
We present a new parallel code for computing the dynamical evolution of collisional N-body systems with up to N~10^7 particles. Our code is based on the the Henon Monte Carlo method for solving the Fokker-Planck equation, and makes…
Ncorpi$\mathcal{O}$N is a $N$-body software developed for the time-efficient integration of collisional and fragmenting systems of planetesimals or moonlets orbiting a central mass. It features a fragmentation model, based on crater scaling…
This paper describes an N-body model for the dynamical evolution of the nearby globular cluster M4. The initial conditions, with N = 484710 particles, were generated from a published study of this cluster with a Monte Carlo code. With the…
We present the first detailed comparison between million-body globular cluster simulations computed with a H\'enon-type Monte Carlo code, CMC, and a direct $N$-body code, NBODY6++GPU. Both simulations start from an identical cluster model…
We introduce a new code for cosmological simulations, PHoToNs, which has features on performing massive cosmological simulations on heterogeneous high performance Computer (HPC) and threads oriented programming. PHoToNs adopts a hybrid…
Particle-Mesh (PM) codes are still very useful tools for testing predictions of cosmological models in cases when extra high resolution is not very important. We release for public use a cosmological PM N-body code. We provide a complete…
A method of adapting smoothed particle hydrodynamics (SPH) with periodic boundary conditions for use with the special purpose device GRAPE is presented. GRAPE (GRAvity PipE) solves the Poisson and force equations for an N-body system by…
We present the summary of the theoretical aspects and algorithms used in an undergraduate (JRG) summer project based on numerical N-body simulations of collisionless systems. First, we review the importance of numerical N-body simulations…
We introduce and demonstrate the power of a method to speed up current iterative techniques for N-body modified gravity simulations. Our method is based on the observation that the accuracy of the final result is not compromised if the…
I review recent progress in numerically simulating the formation and evolution of galaxies in hierarchically clustering universes. Special emphasis is given to results based on high-resolution gas dynamical simulations using the N-body…
The Quijote simulations are a set of 44,100 full N-body simulations spanning more than 7,000 cosmological models in the $\{\Omega_{\rm m}, \Omega_{\rm b}, h, n_s, \sigma_8, M_\nu, w \}$ hyperplane. At a single redshift the simulations…