Related papers: Particle-Mesh code for cosmological simulations
Analysis of large galaxy surveys requires confidence in the robustness of numerical simulation methods. The simulations are used to construct mock galaxy catalogs to validate data analysis pipelines and identify potential systematics. We…
We present two large cosmological N-body simulations, called Horizon Run 2 (HR2) and Horizon Run 3 (HR3), made using 6000^3 = 216 billions and 7210^3 = 374 billion particles, spanning a volume of (7.200 Gpc/h)^3 and (10.815 Gpc/h)^3,…
Current and upcoming cosmological experiments open a new era of precision cosmology, thus demanding accurate theoretical predictions for cosmological observables. Because of the complexity of the codes delivering such predictions, reaching…
The formation of the large-scale structure, the evolution and distribution of galaxies, quasars, and dark matter on cosmological scales, requires numerical simulations. Differentiable simulations provide gradients of the cosmological…
We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…
We present a simple and efficient method to set up spherical structure models for N-body simulations with a multimass technique. This technique reduces by a substantial factor the computer run time needed in order to resolve a given scale…
For the self-consistent description of various plasma sources operated in the low-pressure (nonlocal, kinetic) regime, the Particle-In-Cell simulation approach, combined with the Monte Carlo treatment of collision processes (PIC/MCC), has…
We present the Cosmology and Astrophysics with MachinE Learning Simulations --CAMELS-- project. CAMELS is a suite of 4,233 cosmological simulations of $(25~h^{-1}{\rm Mpc})^3$ volume each: 2,184 state-of-the-art (magneto-)hydrodynamic…
The availability of open-source molecular simulation software packages allows scientists and engineers to focus on running and analyzing simulations without having to write, parallelize, and validate their own simulation software. While…
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar systems on highly distributed architectures. These codes compute the gravitational interaction among stars in an exact way and have an…
We present a high-fidelity realization of the cosmological $N$-body simulation from the Schneider et al. (2016) code comparison project. The simulation was performed with our Abacus $N$-body code, which offers high force accuracy, high…
We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…
Cosmological N-Body simulations are used for a variety of applications. Indeed progress in the study of large scale structures and galaxy formation would have been very limited without this tool. For nearly twenty years the limitations…
We present a Fortran 95 code for simulating the evolution of astrophysical systems using particles to represent the underlying fluid flow. The code is designed to be versatile, flexible and extensible, with modular options that can be…
We present a computational algorithm for computing short range forces between particles. The algorithm has two distinguishing features. First, it is optimized for multi-processor computers, and will use as many processors as are available.…
The particle mass used in cosmology N-body simulations is close to $10^{8}M_{\odot}$, which is about $10^{65}$ times larger than the GeV scale expected in particle physics. However, self-gravity interacting particle systems made up of…
Conservative mass limits are often imposed on the dark matter halo catalogues extracted from N-body simulations. By comparing simulations with different mass resolutions, at $z=0$ we find that even for halos resolved by 100 particles, the…
The development and the implementation of a Particle-in-Cell code written in the Unified Parallel C (UPC) language for plasma simulations with application to astrophysics and fusion nuclear energy machines are presented. A simple one…
Fast N-body PM simulations with a small number of time steps such as FastPM or COLA have been remarkably successful in modeling the galaxy statistics, but their lack of small scale force resolution and long time steps cannot give accurate…
Particle tracking simulations with space charge effects are very important for high-intensity proton rings. Since they include not only Hamilton mechanics of a single particle but constructing charge densities and solving Poisson equations…