Related papers: N-body Simulation of Galaxy Formation on GRAPE-4 S…
We introduce and demonstrate the power of a method to speed up current iterative techniques for N-body modified gravity simulations. Our method is based on the observation that the accuracy of the final result is not compromised if the…
We accelerated an {\it ab-initio} QMC electronic structure calculation by using GPGPU. The bottleneck of the calculation for extended solid systems is replaced by CUDA-GPGPU subroutine kernels which build up spline basis set expansions of…
We investigate the performance gains from hyper-systolic implementations of n^2-loop problems on the massively parallel computer Quadrics, exploiting its 3-dimensional interprocessor connectivity. For illustration we study the communication…
We have newly developed a Parallelized Particle-Particle Particle-tree code for Planet formation, PENTACLE, which is a parallelized hybrid $N$-body integrator executed on a CPU-based (super)computer. PENTACLE uses a 4th-order Hermite…
The approximate computation of all gravitational forces between $N$ interacting particles via the fast multipole method (FMM) can be made as accurate as direct summation, but requires less than $\mathcal{O}(N)$ operations. FMM groups…
This paper is aimed at improving the performance of the treecode algorithm for N-Body simulation by employing the NetSolve GridRPC programming model to exploit the use of multiple clusters. N-Body is a classical problem, and appears in many…
Observations of the large-scale structure (LSS) provide a powerful test of gravity on cosmological scales, but high-resolution N-body simulations of modified gravity (MG) are prohibitively expensive. We present MG-NECOLA, a convolutional…
We use the graphics processing unit (GPU) for fast calculations of helicity amplitudes of physics processes. As our first attempt, we compute $u\bar{u}\to n\gamma$ ($n=2$ to 8) processes in $pp$ collisions at $\sqrt{s} = 14$TeV by…
Most direct N-body integrations of planetary systems use a symplectic integrator with a fixed timestep. A large timestep is desirable in order to speed up the numerical simulations. However, simulations yield unphysical results if the…
We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…
In this fourth article on weighing the Galactic disk using the shape of the phase-space spiral, we have tested our method on a billion particle three-dimensional N-body simulation, comprised of a Milky Way like host galaxy and a merging…
Modern graphics processing units (GPUs) provide impressive computing resources, which can be accessed conveniently through the CUDA programming interface. We describe how GPUs can be used to considerably speed up molecular dynamics (MD)…
The molecular dynamics simulation package GROMACS runs efficiently on a wide variety of hardware from commodity workstations to high performance computing clusters. Hardware features are well exploited with a combination of SIMD,…
Numerical relativity simulations are the only way to calculate exact gravitational waveforms from binary neutron star mergers and to design templates for gravitational-wave astronomy. The accuracy of these numerical calculations is critical…
We present MG-GLAM, a code developed for the very fast production of full $N$-body cosmological simulations in modified gravity (MG) models. We describe the implementation, numerical tests and first results of a large suite of cosmological…
Understanding of the structure evolution in the Universe has been greatly advanced with a rapid progress in high-resolution cosmological simulations. In this contribution, we report a new set of cosmological simulations with $512^3$ ($\sim…
The graphics processing unit (GPU) has emerged as a powerful and cost effective processor for general performance computing. GPUs are capable of an order of magnitude more floating-point operations per second as compared to modern central…
We present implementations of a fourth-order symplectic integrator on graphic processing units for three $N$-body models with long-range interactions of general interest: the Hamiltonian Mean Field, Ring and two-dimensional self-gravitating…
We present the first ever direct $N$-body computations of an old Milky Way globular cluster over its entire life time on a star-by-star basis. Using recent GPU hardware at Bonn University, we have performed a comprehensive set of $N$-body…
Modeling of interacting galaxies suffers from an extended parameter space prohibiting traditional grid based search strategies. As an alternative approach a combination of a Genetic Algorithm (GA) with fast restricted N-body simulations can…